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Destiny 2 Update 2.2.0

Source: https://www.bungie.net/en/News/Article/47677

Tower

Clans

  • Daily clan bounties have been removed
  • Once again, clan XP in Season 6 can be earned simply by completing activities
  • Clan weekly bounties have been renamed to "Hawthorne's Bounties" to differentiate them from the raid challenges that are also in Hawthorne's inventory
  • These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
  • Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
  • Some new clan perks have been added for Season 6, and some old clan perks have returned
    • Level 2 Perk: Increased public event rewards
    • Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
    • Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
    • Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
    • Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne

Sandbox

Weapons
  • Shotguns
    • Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%
    • Full Auto Trigger System no longer increases Shotgun pellet spread
    • All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
    • Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
    • Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
    • Rate-of-fire values have been tuned
      • Aggressive Frame is now 55 RPM, up from 45 RPM
      • Precision Frame is now 65 RPM, up from 55 RPM
      • Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
      • Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
      • The Chaperone is now 70 RPM, up from 60 RPM
      • Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
      • Legend of Acrius is now 55 RPM, up from 45 RPM
  • Submachine Guns
    • Base damage increased slightly
    • Precision damage decreased slightly
  • Machine Guns
    • Reduced the ammo bonus of Machine Gun Reserves perk by half
    • Damage reduced against boss and miniboss combatants by 21%
  • Trace Rifles
    • PvE damage increased by 30%
  • Grenade Launchers
    • PvE damage increased by 25%
    • Reserve ammo increased on most Grenade Launchers
    • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
    • KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
    • Magazine perks and mods no longer affect ammo reserves
    • The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
      • NOTE: This change also fixes the Militia's Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers
  • Rocket Launchers
    • PvE damage increased by 60–65%
    • Cluster Bomb
      • Damage reduced by 80%
      • This lost damage was moved to the Rocket Launcher's main projectile
  • Linear Fusion Rifles
    • PvE damage increased by 10% (does not affect Sleeper Simulant)
    • Reduced aim assist
    • Removed aim assist bonus from Combat Sights scope
    • Fixed an issue where Queenbreaker had double the amount of aim assist
  • Two-Tailed Fox
    • PvE damage increased by 26%
  • One Thousand Voices
    • PvE damage increased by 25%
  • Wardcliff Coil
    • PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants
  • Black Talon
    • PvE projectile damage increased by 15%
  • Sleeper Simulant
    • Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)
  • Whisper of the Worm
    • Reduced ammo reserves (from max 20 to max 9 without armor perks)
  • Tyranny of Heaven
    • The Tyranny of Heaven Bow can now drop with randomized perks
General Weapon and Perk Fixes
  • Trinity Ghoul
    • Fixed an issue where Trinity Ghoul's Lightning Rod perk sometimes did not activate on precision kill
    • Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person
  • Improved the resolution for the decals on Two-Tailed Fox's Cuddly Throwback ornament when seen in third person
  • Fixed an issue where the Last Word's Laconic ornament did not display properly in third person
  • Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture's Over and Done With ornament
  • Rapid Hit
    • Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
    • Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit
  • Swords
    • Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
    • Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
    • Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker's Sure-Hand
  • Bows
    • Fixed an issue where Le Monarque would not always apply poison at longer distances
    • Le Monarque is now correctly on the Energy tab in the Collections screen
    • High Tension String perk description updated to correctly reflect that it "greatly increases accuracy"
  • Jotunn's Charge Shot perk description updated with instructions for what to hold to charge up the shot
  • Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
  • Fixed an issue impacting Izanagi's Burden scope where FX from abilities or invading in Gambit would block visibility while aiming
  • The Long Shadow
    • Fixed an issue where the ATD Raptor scope did not highlight enemies
    • This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update
  • Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil's Dagger and the Hero's Burden
  • Memento Mori
    • Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter's Marksman Dodge ability
    • Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
    • Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill
  • Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
  • Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge
Abilities
  • Titan
    • Reduced Titan's max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of "Titan Skate")
    • Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
    • This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)
  • Warlock
    • Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit
Armor
  • Year 2 armor will now drop with a random stat package
    • Heavy
    • Restorative
    • Mobile
  • One-Eyed Mask
    • Mark duration reduced from 15 seconds to 8 seconds
    • Health no longer restores automatically, but restores alongside overshield
    • Can no longer be triggered while in Super
  • Khepri's Horn
    • Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second
    • Solar blast groundfollow now returns a second groundfollow back toward the player
    • Damage from groundfollow increased from 80 to 100
    • Damage from groundfollow is doubled in PvE
  • Vesper of Radius
    • Damage increased from 70 to 100
    • Damage is tripled in PvE
  • Sealed Ahamkara's Grasp
    • Now procs from smoke bomb damage
  • Ursa Furiosa
    • No longer counts self-damage to Void shield when calculating how much Super energy to give back
  • Anteaus Wards
    • Fixed an issue where improved slide was not consistently applying with Anteaus Wards
Accessories Fixes
  • Cloth will now correctly interact with "chopper" Sparrows (examples: Gray Hornet, Warrior's Steed)
  • Fixed an issue with Burnout Sparrow that would cause the Guardian's hands to not always grip the handlebars
  • A shader from the Curse of Osiris expansion formerly named "Metallic Sunrise" has been renamed to "Mercurian Sunrise." This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains "Metallic Sunrise"
  • Fixed lens flare effects on several ship engines

Rewards

General
  • Power cap raised to 700
  • Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
    • Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
    • Iron Banner bounties from Season of the Forge have expired and been replaced
  • Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
    • All keys above the stack limit of 5 have been removed
Destinations
  • Destination vendors no longer display a waypoint when holding enough materials for a reputation package
  • This was done as players now use destination materials for infusion
Crucible
  • Updated Valor and Glory emblems to track only the current season's rank accomplishments
  • Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on
Vendors
  • Shaxx
    • Reprise seeded roll weapon for players to earn via Valor rank
    • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
    • New emblem for players to earn from Triumph Completion
    • Reprise shader for players to earn from Triumph Completion
    • Players who earned the original will not need to re-earn this shader
    • New pinnacle weapon quest
    • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Drifter
    • New seeded roll weapon for players to earn via Infamy rank
    • New emblem for players to earn from Triumph Completion
    • New pinnacle weapon quest
    • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Zavala
    • Reprise seeded roll weapon for players to earn from Triumph Completion
    • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
    • New emblem for players to earn from Triumph Completion
    • Reprise shader for players to earn from Triumph Completion
    • Players who earned the original will not need to re-earn this shader
    • New pinnacle weapon quest
    • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Xûr
    • Has the possibility of selling Forsaken Exotics
    • Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch
Black Armory
  • Lore items "The Black Armory Papers" are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
  • Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
  • Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player's inventory; max stack size is 5
  • Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
  • Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
  • Fixed a bug where Spider would present an empty Lock and Key dialogue to players who've already completed it and obtained Izanagi's Burden
  • Fixed an issue where the Black Armory Bow "The Spiteful Fang" was not awarding Black Armory Schematics when dismantled
  • Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
  • Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons
Challenges
  • Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset
Character Boosts
  • Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
  • Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection
General
  • Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
  • Fixed a bug where player bipeds in the Tower would appear to stop loading gear ("Tron effect") if too many players had their Ghosts out
  • Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
  • Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step
Collections / Triumphs
  • Fixed an issue where players who completed the Season 4 "Forged in Fire" badge collection were not getting the associated Triumph "Forged in Fire" unlocked
  • Fixed an issue where players who acquired the "Cold Wind Blowin'" Emblem from the Drifter during Season 4 couldn't reacquire the emblem from their Collection
  • Fixed an issue where "The Eternal Return" emblem wasn't tracking Shattered Throne completions
  • Fixed an issue with the requirements of the "Relic Rumble" Triumph Nightfall challenge to repair broken functionality
  • The new requirement is: "Complete Nightfall strike 'The Corrupted' by defeating Sedia using no more than two Relics."
  • Fixed an issue where the Dreaming City Triumph "Mint Condition" was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%
  • Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
  • Fixed an issue where the "Senior Recruiter" Refer-a-Friend emblem was not correctly updating the number of referral completions
  • Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available

Activities

Gambit
  • Activities hosted by the Drifter have been moved to their own sub-page on the Director called "Gambit"
  • Added Gambit Private matches for all Forsaken owners
    • Expect Gambit Prime Private matches on April 2, 2019
  • Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
    • Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
  • Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
    • The Primeval is immediately summoned
    • Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
    • Supegrenade/ability/melee regen are increased for the remainder of the round
  • The Ascendant Primeval Servitor's (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
  • Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
  • Made adjustments to Blocker types by deposit tier
    • Small Blocker = Taken Goblin with less health than the previous Phalanx
    • Medium Blocker = Taken Captain with more health than the previous Knight
    • Large Blocker = Taken Knight with more health than the previous Ogre
Gambit Matchmaking
  • Teams are now always broken up when re-entering the matchmaking pool after a match
  • Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
  • This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match
Infamy
  • Players can now earn Infamy points by completing Gambit Prime matches and bounties
  • Increased the Infamy point rewards for Gambit matches by 25 points
Gambit HUD
  • The HUD status bars now animate when returning from aim-down-sights
  • The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance
Triumphs and Medals
  • “Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
  • The "First to Block" medal can now trigger once per round, previously it could fire only once per match
General Fixes
  • Fixed an issue where post-invasion kills during Primeval phase weren't giving the invader credit for healing the Primeval
  • Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
  • Fixed an issue where players would get the "Half Banked" medal every time they deposit Motes after they reached 38 Motes deposited
  • Fixed an issue where the "Taking Turns" medal fires when 3 different players invade instead of 4
  • Fixed an issue where a graphical error could be seen on a waterfall in Legion's Folly
  • Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
  • Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
  • Fixed an issue where the bounty "Block and Key" did not increment when a Large Blocker was sent that would summon the Primeval
  • Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist
Crucible
  • Fixed an issue where healing during Crucible matches was taking away from a player's overall damage on the PGCR screen
Last Wish
  • Smashed an issue where players would encounter frequent guitar errors

Eververse

Bright Engram
  • The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram
Prismatic Matrix
  • The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019

UI/UX

General
  • Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
  • Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed
  • Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
  • Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
  • Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
  • Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications
submitted by DTG_Bot to DestinyTheGame [link] [comments]

09/12 - NCAAF + NBA Special Release Picks

09/12 - NCAAF + NBA Special Release Picks
RedAlertWagers.com

MAC's Late Info College Football Pick

Houston Baptist vs Texas Tech
Play: Under 74.5 (+15 UNITS)
MAC's has spotted a weak line and is going to take the bookies to the bank Saturday, with the Houston Baptist Huskies (0-1) taking on another in-state foe in the Texas Tech Red Raiders (0-0). The Huskies opened their season against North Texas with 480 of yards coming through the air but allowed over 700 yards to the Mean Green. This alone would say play the over but MAC says the oddsmakers have no respect for the bogus game play from the Huskies.
Texas Tech offense averaged 30.5 ppg and were 11th nationally in total offense in 2019 under head coach Matt Wells who may be this weeks #BUMAlert prospect, last year he coached a 4-8 season, kinda suspect if you ask the MAC. If he turns around the 127th-ranked defense in year 2 there might be a chance he could have a 50/50 season. Expect Bowman to sling it around on Saturday against this HBU secondary. Bowman back from injuries could throw the ball and has proved it in the 3 games he played last year with 1,000 yards passing with 6 TDs, averaging over 51 attempts per game. Still the low total that oddsmakers set is where the value is, opening at 71 and moving up to 74.5 which could be read that smart money is coming in on the over, on the contrary MAC is fading the move. The play is under 74.5, the prediction is a 49-21 final.

MAC's NBA Backroom Info Action -

Houston Rockets vs Los Angeles Lakers
Play: 3rd Q Houston Rockets +1.5 (+5 UNITS)
Play: Lakers Team Total - Over 111.5 (+5 UNITS)
Team To Score 1st 20 Points
Play: Rockets +125 (+2 UNITS)

NHL MAC ATTACK Picks

NHL PLAYOFFS - WESTERN CONFERENCE FINALS
Vegas Golden Knights vs Dallas Stars
Play: Dallas +145 (+1 UNIT)

Promo Code - THEMAC
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submitted by TheMACSPicks to SportsReport [link] [comments]

REO Meatwagon - Time For Me To Fly!

Inspired by recent topics & actual events. The names have been changed to protect the innocent. This post brought to you by COVID-19. COVID-19, when you don’t want to have to go out to look for a job that’s not available. COVID-19, speak to your medical provider today! (please stand 6ft away while doing so)
Trauma Team, Trauma Team, Trauma Team! They’re the freshest Net buzz & the name on the tip of everybody’s implanted voxboxes. For good reason too! They're the clear name brand leader in modern paramedic rescue services. World-class, highly-trained, professionals from top to bottom, who all sport the hottest sick gear & coolest cutting-edge tech. Everyone who wants to be anyone in 2020 wants to use their services. Work for them. Be them. They are the humanitarian rockstars of Night City! When you’re in trouble & bleeding out in the gutter there is no better sight to see than an AV-4 full of Trauma Team angels descending from the heavens, there to help.
However! They are not the only game in town...
There is also REO Meatwagon.
Located at 9th & Sterling in downtown Night City in the former Sofa Queen & China King complex, you can visit them online at Net.Pacifica.NightCity.REOMeatOnline, or call or text them at 1-800-REO-MEAT to speak w/ a virtual REO Meatwagon representative, TODAY!
REO Meatwagon, “When disasters happen, we’re there!”
Who is REO Meatwagon? Glad you asked! They are the knock-off Trauma Team. The off-brand Taxi. The low-budget D.C. Cab. The discount Car Wash. The bargain-bin Replacements. The cut-rate Phules Company. The Cleaveland Indians of modern medical care. The B & C-listers of pulling consumers bacon from the fires of rampaging cyberpsychos, corporate assassins, & disgruntled government employees.
For tax & legal purposes they’re based out of the fine city of Austin in the Free State of Texas, but REO Meatwagon has a major presence in Night City & has recently decided to increase their focus on it in order to try & boost their revenue stream in these trying times.
You see, the main issue that I, as a Referee, usually find in regards to using Trauma Team as a campaign hook is that they’re all a bunch of highly trained & skilled professionals of top-caliber quality w/ all the best toys & latest gizmos. My table of players…? Not so much. Bunny girl, guy w/ oversized soviet jackhammer arm, weirdo licking their Wolvers & smelling peoples hair while giggling, unemployed high-school shop teacher, Russian cyborg heavy lovingly hugging their autocannon, an elf who wants to be a dentist, the high anxiety computer nerd hiding in a dishwasher, & someone who is just here because they’re simply waiting for their next big break, which will be any day now, you should really hear their latest nouveau rockabilly vaporwave single & check out their InstaSpace pages & TwitchyFeed... Those? Those are not professionals. But they are REO Meatwagon material!
REO Meatwagon, “We lower our standards so you don’t have to!”
Privately held, REO Meatwagon’s major shareholder is Amanda “Four or More!” Phink, a former stripper, joygirl, & braindance porn actress turned major corporate mover & shaker w/ her own handbag & shoe line. She purchased controlling shares of REO Meatwagon after its stock took a dive in 2013 when REO tried to seize medical supplies from Trauma Team during riots in Night City - REO claimed at the time that those medical supplies were illegally diverted from their authorized clinics (clinics in hard-hit, underserved, minority, communities, mind you!) using misplaced NorCal authority to hand those contracted supplies over to their golden boys, Trauma Team. Night City Police didn’t exactly seem to see it that way & Trauma Team took control of the supplies. The company has been struggling ever since & Amanda took it private back in 2019.
Behind the scenes, Amanda has been looking to dump the company for a while now but not before cratering it so badly that she can write the entire thing off as a tax loss & recoup her investment while embezzling as much out of it as possible in the meantime. Her right-hand man in crime is Dick Richard the 3rd, shyster lawyer, dirty accountant, & all around amoral scumbag player from MA&F who is simply looking to get into Amanda’s well-filled pants & overflowing pocketbook. She has vast tracts of land if you know what I mean. The best silicon bodywork that money can buy. A whole NU-U. She's 58 & looks 24. She Takes It On The Run.
The newly hired day-to-day acting CEO is James “Jimmy” Foole. James is a bright, young, rising star that got bounced from Militech after using an AV-9 squadron to strafe a children’s birthday party. Jimmy had reasonable intel that suggested that the entire party was covertly under attack by SovOil sponsored memetic warfare & that it was being used as a cover to launch an assassination attempt against Night City’s current Mayor, Erika Annabelle, who at the time had a personal protection contract w/ Militech. While no one knows it, Jimmy was right - evil clowns. Sadly, shooting at children is generally frowned on, even in 2020, & it made the nightly Network54+ news, as well as ScreamTweets & DataTerm™ feeds, so Jimmy was let go before being headhunted by Phink to drive Meatwagon into the ditch.
Jimmy, however, is not entirely on board or filled in on the specifics of Amanda’s plan or background embezzlement scheme. He firmly believes that he can turn the company around & tries to operate it as such while secretly being handicapped & sabotaged at every turn by Amanda & Dick. Jimmy’s left-hand woman & hardworking girl Friday is Carol in HR. Carol knows her shit. Carol has a Multi-Line Phone Splice, Dataterm™ Link, Cybermodem, TimeSquare Marquee+™, Secretarial Chipware, Human Perception, Interview, Library Search, & a law degree from Harvard.
REO Meatwagon operates much like Trauma Team - they have a fleet of flying medical AV busses crammed full of crazies w/ guns & at least one Licensed Practicing Nurse (LPN) on board as well as somebody who has a legal valid drivers license; though the autopilot usually does most of the heavy lifting. Then, when they get a call, they go in, they extract their consumer, & they ferry them to the nearest hospital, REO Meatwagon licensed facility, or authorized Body Bank, (as appropriate) while providing the consumer with “stabilizing medical care” during transport.
Typically this just means that they follow the color-coded flashcard diagram charts on how to hook the consumer up to the Portable Intern & Medscanner before shoving them (regardless of how injured) into the €100k Cryotank on the bottom of the bus, hitting the big red “auto-frost” button, & then letting the onboard €30k 3 CPU Int 9 computer w/ €800 Cryotank Operation medical software at +10 do its thing.
REO Meatwagon is also licensed to provide “limited” “on-site” “emergency” “medical care” if a consumer does not wish to be transported to a “medical facility”. Many consumers have begun using REO Meatwagon as a replacement for the police to scare off assailants or resolve domestic quarrels as well as being called in for every other non-emergency medical issue under the sun.
A REO Meatwagon Basic Black Plan\* is €299 a month & guarantees service arrival within 10-minutes. Extra service charges & fees may apply at the time of services rendered & the consumer is responsible for any fuel, ammunition, medical goods, services, or personnel expenses incurred during extraction, transportation, & delivery.
A Gold Level Executive Plan\* is €399 a month & includes ammo & gas as well as priority service w/ a 7-minute arrival guarantee. It does not include medical goods & services or personnel expenses.
A Platinum Level Premier Plan\* is €499 a month & includes top tier support w/ a 5-minute guaranteed arrival time & all additional fees & charges except for medical goods & services waived.
\All REO Meatwagon service contract plans do not include any additional charges arising or resulting from any property damage incurred while providing REO Meatwagon brand medical protective services to the consumer. Any property damages incurred are solely the responsibility of the consumer & REO Meatwagon waives all indemnity & liability while providing the aforementioned REO Meatwagon care & services to the consumer.*
REO Meatwagon, “Your safety is our priority, we won’t let any walls stand in our way!”
While Trauma Team is the top-tier world-class provider courting triple-A corp clientele w/ government contracts, REO Meatwagon is not so lucky. The average REO Meatwagon consumer is having a rough go of things. They’re down, out, destitute, & have nowhere else to turn. They’re the homeless nomadic transients sleeping out on the streets or shoving quarters into coffin motels just for a warm monofoam mattress that only slightly smells like spunk & Lysol. They're the gangers defending their homes while being baited into shootouts w/ corrupt cops looking for a taste. They're the small business owners being squeezed & terrorized by state-sponsored jackbooted thermoptic ninja accountant repo-men. Edgerunners whose fortunes have swiftly turned south from sudden yet inevitable betrayals by a Mr. Johnson in a dark dimly lit alleyway firefight at 2 am. The joyboys, girls, enbies, & exotics who had a seriously bad encounter with a jacked-up John or pissed of CyberPimp. The crooks, criminals, proles, plebes, & ‘punks that have the rest of worlds boot planted firmly on their neck. The single mother of two working three jobs trying to make ends meet. The average John & Jane Does just struggling to keep their heads above water in the modern fast-paced cybernetically-powered always-on nightmare-fueled hellworld of 2020. All those poor souls stuck Ridin' The Storm Out. They're also not so timely or great in regards to their outstanding payments. REO Meatwagon is constantly in the red financially & scraping to get by themselves. Having to secretly fund a vanity shoe line doesn’t help.
REO Meatwagon does not use AV-4’s. AV-4’s are cool. AV-4’s are expensive. Everybody uses AV-4’s. REO Meatwagon fields a fleet of AV-7’s manufactured by Toyota. These are cramped, poorly equipped, & have questionable safety features. Typically they're operated by a 4 man squad - Pilot, LPN, & 2 dedicated meat-shield bullet-sponge heavies. It’s a bonus if someone, like the Pilot, can work a Cybermodem w/ Controller Software, but it’s not vital since a heavy can usually kick in the door - though seeing through security cams & clearing traffic can prove to be useful. The AV-7 can seat up to 8 if 4 are willing to clip onto the outside & stand on the skids. Bit windy though. Cryotank/Passenger transport is under-mounted near the landing skids & armored to SP 35. Usually. They’re a little behind on the maintenance schedule in the motor pool.
Trauma Teams AV-4 busses may be faster flat out, but the AV-7’s smaller size lets the onboard 3 CPU Int 9 computer w/ pirated Vector Thrust Piloting Software at +10 maneuver the craft through cramped & narrow urban environments while Trauma Team’s larger AV-4 is still stuck back at main street level & crushing parked cars like the outmoded ED-209 dinosaur that its. It also sports a chin-mounted ceramic flechette AP autocannon, flashing light bar, loudspeakers, spot & strobe lights, homing micro-missiles, & tear gas grenades. She may not stand up to heavier craft or hardcore ‘Borg heads but she can still clear out a strip mall or small office park!
REO Meatwagon also has several (3, they have 3) AV-6’s in Night City. These are the heavy busses & real big boy toys. Faster than Trauma Team’s AV-4’s, these also hit harder, have an on-board 4 CPU Int 12 A.I. CompuSystem™, sport a Crew of up to 12 (16 if they’re really crammed in there), & have dual Cryotanks. Used for high priority consumers & major conflicts, these baby’s can kick butt & haul ass. Also typically staffed by the REO Meatwagon Crews least likely to shoot their own foot off. There may even be an actual doctor on board. Degree & everything.
REO Meatwagon Crews often engage in what is derogatorily referred to as “Meat Jumping.” Trauma Team typically has the exclusive contract (such as in Night City) to provide government-sponsored paramedical services to citizens, thus they are the ones who receive the 911 calls. However, consumers are free to choose their own medical transport provider & REO Meatwagon monitors emergency scanners & then attempts to contact the consumer first while entering into a recorded verbal contract agreement for any services rendered. Though you can always visit them online. They have an App. Check the ZetaTech store & try Library Searching for REOMeatAPP.
REO Meatwagon also issues emergency medic-alert transponders to their consumers, much like Trauma Team (Black requires manual operation while Gold & Platinum can also include vital sign monitors that are PhoneSplice & RadioLink compatible). Though see the above about being used as off-label police & mobile medical clinic.
REO Meatwagon probably fields more of these calls than they do legitimate medical services requiring emergency transport. Often these are simple domestic disputes but occasionally it’s a legit call from someone under an actual assault or in real distress. Typically REO Meatwagon Crew’s resolve the issue & then shoot the consumer up with Speedheal & Syncomp 15 drugs from an airhypo before charging them €200 for an on-site Clinic Vist, €1650 for the SpeedHeal, €650 for the Syncomp 15, €50 for Tracer Button usage, ammo, gas, & a €150 processing fee. Tipping is considered optional but is strongly encouraged. 15% is the standard for good service, you know. Tips are applied to the final bill & then dispersed equally to all craft Crew on their bi-weekly paychecks. Unless that is, it was cash under the table.
REO Meatwagon also engages in what is derogatorily referred to as “Meat Scooping” or “Vulturing”. This is when a pack of REO Meatwagon AV-7’s swoop in after a conflict in an attempt to harvest the bodies of unclaimed victims for Body Bank Bounties. After claiming a Bounty REO Meatwagon attempts to contact the victims next of kin or legal representatives to return the Bounty, minus a 20% transport & processing fee for their services, they then write off the rest of the returned Bounty as a charitable tax donation. They keep any unclaimed Bounties in an interest accruing escrow account for 12-18 months before “releasing the funds” if left unclaimed. REO Meatwagon Employees & Contractors earn a 10% commission on all Body Bank Bounties turned in.
REO Meatwagon attempts to fully comply with all law enforcement officials & any legally issued lawful demands. If a consumer is engaged in a dispute with law enforcement officers, or other duly authorized corporate security entity, REO Meatwagon representatives & troubleshooters will make an attempt to speak to the consumer first to have them de-escalate & cease hostilities long enough for them to be extracted & safely escorted to medical facilities, but once engaged in a legally binding medical consumer transport contract REO Meatwagon agents are fully authorized to use force to extract their consumer & transport them safely to authorized medical facilities where law enforcement, or other duly authorized corporate security entities, may then contact the consumer about any further inquiries that they have.
REO Meatwagon has a fully staffed medical & surgical facility located in downtown Night City in the remodeled Sofa Queen & China King complex - you can barely tell it was once a furniture store & Chinese restaurant. They also have the best cybernetic surgical suites & cloning facilities that the lowest overseas bidder can provide! They’re also fully staffed with the brightest bunch of fresh C grade medical & technical graduates from the midwest, as well as imported internationally, that can be legally brought in according to NorCal law! They can provide full hospital & surgical services, cybernetic implantation, cosmetic surgery, body banking, boutique services, as well as have on-site staffing barracks, day-care, employee lounge facilities, commissary, & they can grow people in their basement.
REO Meatwagon additionally has satellite facilities located in key spots near (or in) the Combat Zone as well as scattered throughout the ‘burbs. These facilities are large enough to store & refuel a few AV-7’s as well as serve as walk-in Medical Clinic, provide boutique services, & include a small on-site barracks w/ limited stock employee lounge.
REO Meatwagon main offices also have a 5 CPU Int 15 EBM Mainframe running a Mr. M.D.™ A.I., S.H.O.D.A.N. drone management, Phoenix Right Legal Advice™, & TurboTax software. The AV-7’s are all connected to the Net via Cell Service so Mr. M.D.™ can use S.H.O.D.A.N. to coordinate the busses as well as provide backup medical assistance or legal advice to on-site troubleshooters if required. Mr. M.D.™ only occasionally gets stuck in a loop popping virtual Vicodin & thinking that it's lupus before needing a swift reboot to the processor to get Back On The Road Again.
REO Meatwagon Employment is open to any legal citizen with a valid SIN. Those with a Class V Vector Craft operators license can fly the bus - It’s an Easy (10) Piloting Task to pass the drivers test, though navigating the Night City DMV may prove more difficult. Talk to Carol. Certified LPN’s are qualified to be on-board medics - That usually requires an Average (15) First-Aid Task & a 12-month online NCU course. Regular hourly employees can make €12-14 an hour depending on skillset while Drivers & Nurses can make €15-18 depending on qualifications. There is a €1.50 shift differential for Graveyard & an extra €1 pay increase after 90 days w/ annual yearly evaluations & COLA increases scheduled for all Employees & Contractors. Hazard Pay for Active Combat Situations (ACS's) are paid out in half-hour blocks at time & a half. They also provide full medical & dental for employees & their spouses as well as up to 4 dependent children, clones, or uplifted hyper-intelligent cyberpets. Plus, employees can earn up to 6 weeks of PTO accruable per year & REO Meatwagon can provide tuition reimbursement & course credits for any applicable on-the-job training. Talk to Carol in HR for the specifics. OT is available NOW!
REO Meatwagon also employs freelance contractors. These contractors must sign liability waivers, nondisclosure agreements, a 12-month non-compete contract, as well as provide REO Meatwagon w/ a current fingerprint, voice print, retinal print, & “biological sample” for “identification” & “medical” purposes. They are not required to be legal citizens nor hold SINs. REO Meatwagon pays contractors at the same rate as regular employees. Contractors, however, are not eligible to earn benefits. Contractors may be paid in REOMeatCoin (which may be used to purchase any REOMeatwagon branded product, including legal cyberware & installation, as well as goods purchased from the REOMeatwagon Vending Machines & Commissary) or regular debit account CredChip. Employees can also choose to receive REOMeatCoin which occasionally provides discounts on select REOMeatwagon brand goods & services. Paychecks are issued bi-weekly. Talk to Carol for more details or how to set up a direct deposit.
REO Meatwagon provides its field troubleshooters company issued dark red SP14 Uniwear Jumpsuits w/ a -1 EV Penalty & emblazoned w/ the REO Meatwagon company logo, a Company issued I.D. containing an IFF transponder & RFID chip w/ company keys, as well as a SP20 nylon "Gianni" combat helmet w/ Anti-Flare Transpari-Shield™ Technology & Breath Filter, IFF receiver, UV w/ Spotlight, Thermal, Image Enhancement, Automapper™, Chipjack, E-book connector plugs, side-mounted Digital A/V Recorder, & Scrambled Radio Link back to the AV-7. There is also a Toolbelt, Flashlight, McCoy Airhypo, Medkit, ZetaTech E-book, Militech Electronics Taser, Flashbang, Tear Gas canister, a Militech Arms Avenger pistol w/ 2 spare clips, & holster.
REO Meatwagon AV-7 busses include a €30k on-board computer w/ VehicleLink & is loaded with Biology, Cryotank Operation, Diagnose, Pharmaceutical, Pilot Vector Thrust, & Rifle software at +10. They also have Radio & Cell Communications suite w/ Wide Band Scanner, a Surgical Set, Portable Intern, Drug Analyzer, Travel Kit, box of Slap Patches, economy pack of SpeedHeal & Synthacomp 15, 4 pints of Blood Substitute™, pack of RapiDetox, box of Trauma 1, other funny colored drugs, a couple of cans of Spray Skin & Shower In A Can, a DermaStapler, LPU™, collapsable stretcher, prybar, 20-ton hydraulic jack, small 1-2 man battering ram, heavy-gauge bolt cutters, Thermite-In-A-Tube, box of Road Flares & Safety Markers, Tech Tool Kit, 1 container of assorted bungee cords & roll of duct tape, Microwaver, Sternmeyer Stakeout w/ 10 spare rounds, 4 extra Flashbangs & Tear Gas canisters, & 4 Militech Ronin Light Assault rifles w/ carry strap, uniform clip, & 2 spare clip each.
REO Meatwagon Employees & Contractors are also free to supplement their work equipment w/ anything legal they feel like bringing in. Please do not use your cellphone while at work. If this becomes a problem you will all have to leave your phones in your lockers while out on patrol. Thank You & Keep Pushin’ - the MGT
REO Meatwagon Employees or Contractors wishing to be in it for the long haul can also sign up for REO Meatwagon Premiere Employment. This includes a 10k sign-on bonus as well as FREE REO Meatwagon brand implanted Tracking Monitor & Skin Watch! Contractors must also choose from either a Paste™ brand Cortex Bomb or Biotechnica brand NeuroToxin Release Sacs. If employment is terminated within the first 24 months the Employee or Contractor must return the sign-on bonus prorated at €420 per month of employment.
REO Meatwagon routinely screens all of its Employees & Contractors for any illicit drug or cyberware usage at least once every 12-24 months while providing employees & contractors ample written notice of any upcoming compliance checks. Failure results in a sternly worded written reprimand & asking the Employee or Contractor to please remove any offending illegal contraband from REO Meatwagon property or premises. If an Employee or Contractor earns two or three more written reprimands Carol in HR may have to contact NCPD over the illegal contraband & no one really wants that.
Thank you for your compliance & welcome to the REO Meatwagon Crew!
TLDR: Roll With The Changes.
REO Meatwagon, "We'll get you out in one piece or retrieve as many of them as we can find! That's the REO Meatwagon service guarantee!"
submitted by PM_ME_YOUR_ROTES to cyberpunk2020 [link] [comments]

(Documented) 7-0 through week 8 of the NFL and 4-0 through World Series GM 6-7 We're on fire, tail this streak tonight! 2 Free NFL picks + College football. NHL, NBA, and MMA picks!

(Documented) 7-0 through week 8 of the NFL and 4-0 through World Series GM 6-7 We're on fire, tail this streak tonight! 2 Free NFL picks + College football. NHL, NBA, and MMA picks!
!!MAJOR PLAY ALERT!! - (OCT 31) - (SAN FRANCISCO vs ARIZONA OVER 43)
Going 2-0 in the MLB Last night and 7-0 in the NFL Last Week , the Farts are on fire winning 18 out of his 18 Late Info NFL picks and easily winning 23 out his last 25 EXCLUSIVE RELEASE Free Picks!! Make sure you ride this flaming cloud to the bank as tonight Roarin Farts will be getting the geetus without compunction. Grab a life vest and get on the gravy boat as we sail these winners to a new land like Columbus did when Italy wanted Indian flavored marinara sauce!!
Going 7-0 in the NFL Last Week, Roarin Mac has done it again!! Winning both World Series major play alert releases last night, THE MAC again has something special brewing in the gambling underworld! THE MAC again will break the books.
After winning the MLB major play and the MLB early money release pick easily, the MAC had the plays that made the odds makers look amateur! The after shocks are still being felt in Vegas! Roarin Macs associates in Phoenix have green lit a Major Play in the NFL, giving THE MAC no choice but to HAMMER the MAN on tonight's NFL game between the San Francisco 49ers and Arizona Cardinals!!
McGuillaman has 2 RED ALERT picks for THURSDAY NIGHT FOOTBALL and a late release 2 team NBA parlay bonus wager pick plus, a NHL FREE PICK, 2 Early Easy Money MMA plays, and a EARLY RELEASE COLLEGE FOOTBALL pick that will give you CCE!!
McGuillamans associates in Phoenix have signaled to hit the sportsbooks where it hurts, the line mistake on Thursday nights NFL odds are as horrendous as Caitlyn Jenner's bathroom routines and Tonight Roarin Mac is going to take advantage of the easy opportunity to make cold cash like a Mexican coyote smuggler!!
!!RED ALERT PLAY!!

!!MAJOR PLAY ALERT!! - (OCT 31) - (SAN FRANCISCO vs ARIZONA OVER 43)
!!MAJOR PLAY ALERT!! FREE NFL PICK - (OCT 31) - (SAN FRANCISCO vs ARIZONA OVER 43)
Free EXCLUSIVE NFL Pick (OCT 31)- (ARIZONA CARDINALS +10.5)
The MAC has been smashing his free plays harder than a pack of drunken Halloween hooligans chucking pumpkins off of a freeway overpass. Associates are alerting to the Mac that for every Mexican that jumps the border in Arizona tonight, the Cardinals will score a touchdown and the 49ers will reciprocate and score a touchdown for every letter in the gay communities initialism LGBTTQQIAAP. The San Francisco 49ers fans are more than just freedom fighting tech rich liberals who have to wipe the human feces from their doorstep every morning to move a Tesla out of a heated rotating garage to take a Porsche to the cubicle dungeon to work on fruit images for their new cocktail app, nor are the Arizona Cardinals fans that will be at University of Phoenix Stadium a bunch of confused Mexicans that thought football was soccer and needed a place to hide from ICE, they actually care about their teams, they care about their teams more than you could imagine, more than the bum screaming his final vulgarities before using his own shit as a pillow while he sleeps at a bus stop in the Castro, or the wild Mexican throwing his 6 children over a barbed wire fence so he can get to Home Depot before 9 a.m.! THE MAC McGuillaman is telling you to play OVER 43 in tonight's game between the San Francisco 49ers and Arizona Cardinals! - MAJOR PLAY ALERT!! FREE NFL PICK - (OCT 31) - (SAN FRANCISCO vs ARIZONA OVER 43)
!!EXCLUSIVE FREE PLAY!!
Free NCAA FOOTBALL BACK ROOM INFO Pick (OCT 31) - (APPALACHIAN STATE -16)
Free RED ALERT RELEASE NBA Pick (OCT 31) - (ATLANTA HAWKS +7)
EXCLUSIVE EARLY MONEY RELEASE PREMIER LEAGUE SOCCER PICK (NOV 02) - (WEST HAM UNITED -1/2 -123)
Free RED ALERT RELEASE NHL Pick (OCT 31) - (MONTREAL CANADIENS +175)
!!FREE EXCLUSIVE LATE NBA 2 TEAM PARLAY BONUS PLAY!!
FREE LATE 2 TEAM PARLAY NBA RELEASE BONUS PICKS (OCT 31) -
(DENVER NUGGETS -4.5) x (ATLANTA HAWKS +7)

Free WWE Professional Wrestling Picks

The Professional Wrestling world has a been rumbling and Roarin Farts has felt the vibrations in his knickerbockers as of lately!! Ex -Professional amateur street wrestler, Roarin Farts McGuillaman, for the past 4 months has been anticipating some inside information from a couple of squared circle jabroni executives involving a major WWE event!! Farts has just got the word that the green light is lit and the wolves of the gambling world can feast!!!!
CROWN JEWEL FREE PICK (OCT 31) - How Many F5’s Will Brock Lesnar give Cain Velasquez?
(Under 5.5 +110)
WWE SPECIAL WAGER FREE PICK (APR 05)
TYSON FURY TO ENTER THE RING AT WRESTLEMANIA 2020 - (Yes +160)
(Wager cut off: 2019 31st October 12:00 PM) Time sensitive, hurry before odds makers realize the mistake they made!!
Free MMA Pick (Nov 03) - UFC 244 - (NATE DIAZ +130)
Free MMA Pick (Nov 03) - UFC 244 - (STEPHEN THOMPSON -120)
Free Entertainment Pick - Betting on religion is a sin but sins pay and Roarin Farts is betting on (CARDINAL NORBERTO RIVERA CARRERA of MEXICO) to be the next pope - BETS ON THE NEXT PERMANENTLY APPOINTED POPE AFTER FRANCIS I.
(Wager Cut Off: 2019 31st December 11:00 AM)

FREE CELEBRITY DEATH PICK - (BILL COSBY +100)
It doesn't take much to find a couple of chubby high end hospice nurses to squeeze some information out of on the morphine levels of a deathbed celebrity. Here are the latest online gambling death picks from Raoarin "MAC" McGuillaman playable at MyBookie.ag and if you're a first time depositor claim a bonus - HERE and throw it on one of these guaranteed picks.
WHO WILL DIE FIRST?
BETTY WHITE -260 vs CAROL BURNETT +200
Carol Burnett should have died 20 years ago and Betty White is a "OGG" a Original Golden Girl, and OGG's die hard so the decision is easy!
CHARLIE SHEEN -200 vs MAGIC JOHNSON +160
The HIV Playoffs are going down between Tiger Blood Chuck and Magic Dick Johnson and this battle will most likely take a little while unless Charlie decides to relapse and we think black men live longer than white drug addicts!
The most anticipated free pick! - Bill Cosby is eating pudding behind bars while Harvey Weinstein is getting verbally assaulted by comedians at private events in New York, they both should have did the Polanski and moved to a place that embraces these types of men, France!
  • BILL COSBY +100
  • JERRY LEE LEWIS +150
  • WOODY ALLEN +250
  • ROMAN POLANSKI +250
  • JERRY SANDUSKY +600
  • HARVEY WEINSTEIN +800
  • SUBWAY JARED +1000
Wager cut off: 2020 1st January 12:59 AM
More free online betting information and free sports picks daily at OpenVisionZ.com
$20 free bets and a 100% matching deposit bonus up to $1000
submitted by OpenVisionZ to sportsgambling [link] [comments]

Destiny 2 Update 2.2.0

Source: https://www.bungie.net/en/News/Article/47677

Tower

Clans

  • Daily clan bounties have been removed
  • Once again, clan XP in Season 6 can be earned simply by completing activities
  • Clan weekly bounties have been renamed to "Hawthorne's Bounties" to differentiate them from the raid challenges that are also in Hawthorne's inventory
  • These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
  • Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
  • Some new clan perks have been added for Season 6, and some old clan perks have returned
    • Level 2 Perk: Increased public event rewards
    • Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
    • Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
    • Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
    • Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne

Sandbox

Weapons
  • Shotguns
    • Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%
    • Full Auto Trigger System no longer increases Shotgun pellet spread
    • All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
    • Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
    • Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
    • Rate-of-fire values have been tuned
      • Aggressive Frame is now 55 RPM, up from 45 RPM
      • Precision Frame is now 65 RPM, up from 55 RPM
      • Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
      • Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
      • The Chaperone is now 70 RPM, up from 60 RPM
      • Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
      • Legend of Acrius is now 55 RPM, up from 45 RPM
  • Submachine Guns
    • Base damage increased slightly
    • Precision damage decreased slightly
  • Machine Guns
    • Reduced the ammo bonus of Machine Gun Reserves perk by half
    • Damage reduced against boss and miniboss combatants by 21%
  • Trace Rifles
    • PvE damage increased by 30%
  • Grenade Launchers
    • PvE damage increased by 25%
    • Reserve ammo increased on most Grenade Launchers
    • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
    • KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
    • Magazine perks and mods no longer affect ammo reserves
    • The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
      • NOTE: This change also fixes the Militia's Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers
  • Rocket Launchers
    • PvE damage increased by 60–65%
    • Cluster Bomb
      • Damage reduced by 80%
      • This lost damage was moved to the Rocket Launcher's main projectile
  • Linear Fusion Rifles
    • PvE damage increased by 10% (does not affect Sleeper Simulant)
    • Reduced aim assist
    • Removed aim assist bonus from Combat Sights scope
    • Fixed an issue where Queenbreaker had double the amount of aim assist
  • Two-Tailed Fox
    • PvE damage increased by 26%
  • One Thousand Voices
    • PvE damage increased by 25%
  • Wardcliff Coil
    • PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants
  • Black Talon
    • PvE projectile damage increased by 15%
  • Sleeper Simulant
    • Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)
  • Whisper of the Worm
    • Reduced ammo reserves (from max 20 to max 9 without armor perks)
  • Tyranny of Heaven
    • The Tyranny of Heaven Bow can now drop with randomized perks
General Weapon and Perk Fixes
  • Trinity Ghoul
    • Fixed an issue where Trinity Ghoul's Lightning Rod perk sometimes did not activate on precision kill
    • Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person
  • Improved the resolution for the decals on Two-Tailed Fox's Cuddly Throwback ornament when seen in third person
  • Fixed an issue where the Last Word's Laconic ornament did not display properly in third person
  • Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture's Over and Done With ornament
  • Rapid Hit
    • Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
    • Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit
  • Swords
    • Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
    • Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
    • Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker's Sure-Hand
  • Bows
    • Fixed an issue where Le Monarque would not always apply poison at longer distances
    • Le Monarque is now correctly on the Energy tab in the Collections screen
    • High Tension String perk description updated to correctly reflect that it "greatly increases accuracy"
  • Jotunn's Charge Shot perk description updated with instructions for what to hold to charge up the shot
  • Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
  • Fixed an issue impacting Izanagi's Burden scope where FX from abilities or invading in Gambit would block visibility while aiming
  • The Long Shadow
    • Fixed an issue where the ATD Raptor scope did not highlight enemies
    • This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update
  • Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil's Dagger and the Hero's Burden
  • Memento Mori
    • Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter's Marksman Dodge ability
    • Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
    • Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill
  • Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
  • Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge
Abilities
  • Titan
    • Reduced Titan's max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of "Titan Skate")
    • Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
    • This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)
  • Warlock
    • Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit
Armor
  • Year 2 armor will now drop with a random stat package
    • Heavy
    • Restorative
    • Mobile
  • One-Eyed Mask
    • Mark duration reduced from 15 seconds to 8 seconds
    • Health no longer restores automatically, but restores alongside overshield
    • Can no longer be triggered while in Super
  • Khepri's Horn
    • Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second
    • Solar blast groundfollow now returns a second groundfollow back toward the player
    • Damage from groundfollow increased from 80 to 100
    • Damage from groundfollow is doubled in PvE
  • Vesper of Radius
    • Damage increased from 70 to 100
    • Damage is tripled in PvE
  • Sealed Ahamkara's Grasp
    • Now procs from smoke bomb damage
  • Ursa Furiosa
    • No longer counts self-damage to Void shield when calculating how much Super energy to give back
  • Anteaus Wards
    • Fixed an issue where improved slide was not consistently applying with Anteaus Wards
Accessories Fixes
  • Cloth will now correctly interact with "chopper" Sparrows (examples: Gray Hornet, Warrior's Steed)
  • Fixed an issue with Burnout Sparrow that would cause the Guardian's hands to not always grip the handlebars
  • A shader from the Curse of Osiris expansion formerly named "Metallic Sunrise" has been renamed to "Mercurian Sunrise." This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains "Metallic Sunrise"
  • Fixed lens flare effects on several ship engines

Rewards

General
  • Power cap raised to 700
  • Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
    • Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
    • Iron Banner bounties from Season of the Forge have expired and been replaced
  • Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
    • All keys above the stack limit of 5 have been removed
Destinations
  • Destination vendors no longer display a waypoint when holding enough materials for a reputation package
  • This was done as players now use destination materials for infusion
Crucible
  • Updated Valor and Glory emblems to track only the current season's rank accomplishments
  • Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on
Vendors
  • Shaxx
    • Reprise seeded roll weapon for players to earn via Valor rank
    • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
    • New emblem for players to earn from Triumph Completion
    • Reprise shader for players to earn from Triumph Completion
    • Players who earned the original will not need to re-earn this shader
    • New pinnacle weapon quest
    • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Drifter
    • New seeded roll weapon for players to earn via Infamy rank
    • New emblem for players to earn from Triumph Completion
    • New pinnacle weapon quest
    • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Zavala
    • Reprise seeded roll weapon for players to earn from Triumph Completion
    • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
    • New emblem for players to earn from Triumph Completion
    • Reprise shader for players to earn from Triumph Completion
    • Players who earned the original will not need to re-earn this shader
    • New pinnacle weapon quest
    • Features Triumph completion step similar to Season 5's the Mountaintop quest
  • Xûr
    • Has the possibility of selling Forsaken Exotics
    • Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch
Black Armory
  • Lore items "The Black Armory Papers" are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
  • Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
  • Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player's inventory; max stack size is 5
  • Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
  • Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
  • Fixed a bug where Spider would present an empty Lock and Key dialogue to players who've already completed it and obtained Izanagi's Burden
  • Fixed an issue where the Black Armory Bow "The Spiteful Fang" was not awarding Black Armory Schematics when dismantled
  • Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
  • Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons
Challenges
  • Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset
Character Boosts
  • Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
  • Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection
General
  • Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
  • Fixed a bug where player bipeds in the Tower would appear to stop loading gear ("Tron effect") if too many players had their Ghosts out
  • Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
  • Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step
Collections / Triumphs
  • Fixed an issue where players who completed the Season 4 "Forged in Fire" badge collection were not getting the associated Triumph "Forged in Fire" unlocked
  • Fixed an issue where players who acquired the "Cold Wind Blowin'" Emblem from the Drifter during Season 4 couldn't reacquire the emblem from their Collection
  • Fixed an issue where "The Eternal Return" emblem wasn't tracking Shattered Throne completions
  • Fixed an issue with the requirements of the "Relic Rumble" Triumph Nightfall challenge to repair broken functionality
  • The new requirement is: "Complete Nightfall strike 'The Corrupted' by defeating Sedia using no more than two Relics."
  • Fixed an issue where the Dreaming City Triumph "Mint Condition" was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%
  • Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
  • Fixed an issue where the "Senior Recruiter" Refer-a-Friend emblem was not correctly updating the number of referral completions
  • Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available

Activities

Gambit
  • Activities hosted by the Drifter have been moved to their own sub-page on the Director called "Gambit"
  • Added Gambit Private matches for all Forsaken owners
    • Expect Gambit Prime Private matches on April 2, 2019
  • Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
    • Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
  • Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
    • The Primeval is immediately summoned
    • Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
    • Supegrenade/ability/melee regen are increased for the remainder of the round
  • The Ascendant Primeval Servitor's (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
  • Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
  • Made adjustments to Blocker types by deposit tier
    • Small Blocker = Taken Goblin with less health than the previous Phalanx
    • Medium Blocker = Taken Captain with more health than the previous Knight
    • Large Blocker = Taken Knight with more health than the previous Ogre
Gambit Matchmaking
  • Teams are now always broken up when re-entering the matchmaking pool after a match
  • Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
  • This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match
Infamy
  • Players can now earn Infamy points by completing Gambit Prime matches and bounties
  • Increased the Infamy point rewards for Gambit matches by 25 points
Gambit HUD
  • The HUD status bars now animate when returning from aim-down-sights
  • The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance
Triumphs and Medals
  • “Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
  • The "First to Block" medal can now trigger once per round, previously it could fire only once per match
General Fixes
  • Fixed an issue where post-invasion kills during Primeval phase weren't giving the invader credit for healing the Primeval
  • Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
  • Fixed an issue where players would get the "Half Banked" medal every time they deposit Motes after they reached 38 Motes deposited
  • Fixed an issue where the "Taking Turns" medal fires when 3 different players invade instead of 4
  • Fixed an issue where a graphical error could be seen on a waterfall in Legion's Folly
  • Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
  • Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
  • Fixed an issue where the bounty "Block and Key" did not increment when a Large Blocker was sent that would summon the Primeval
  • Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist
Crucible
  • Fixed an issue where healing during Crucible matches was taking away from a player's overall damage on the PGCR screen
Last Wish
  • Smashed an issue where players would encounter frequent guitar errors

Eververse

Bright Engram
  • The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram
Prismatic Matrix
  • The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019

UI/UX

General
  • Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
  • Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed
  • Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
  • Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
  • Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
  • Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]

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