[Release] Diamond Casino Heist Vehicles - Releases - Cfx

casino dlc vehicles release order

casino dlc vehicles release order - win

Does anyone know the release order of the unreleased vehicles in the Diamond Casino and Resort DLC?

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Diamond Casino Heist Guide + TIPS - Written by /u/DatCamaroGuy

Diamond Casino Guide:
So you decided that you wanna rob a casino, great! The Diamond Casino Heist is one of the best ways to earn money, but you're wondering, how do I get started? Well, you're in luck! This guide is going to teach you the ways to get the best out of the Diamond Casino Heist!
Step 1: Arcade
Alright to get started, you’re going to have to own an arcade. Now, it may seem better to go for the arcades on the top of the map to save yourself some cash, however, this will make all the preps much harder, as most of them take place in LS or Sandy Shores.
The best arcade locations are 8-bit ($2,530,000, located in Vinewood) and Videogeddon ($1,875,000, La Mesa). When buying your arcade, none of the upgrades are necessary, as most of them are cosmetic. You’ll have to complete a quick arcade setup mission to access the basement where the diamond casino heist planning board is located.
Step 1.5: Arcade Income
While this isn’t related to the diamond casino heist, I thought I would put this in there. The arcade generates income based on how many games you have, going up to 5k per in-game day (48 min). The game doesn't matter, so you can just buy the cheapest one (Monkey’s Paradise, $90,000) and fill up your arcade with it.
Step 2: Scope out casino
After you’ve finished watching Lester scribble a big mess over the whiteboard, you’ll be able to start the casino heist. Normally, you’ll have to pay a setup cost of 25k, but since it’s your first time doing it, it’ll be free. After you’ve confirmed that you want to start the casino heist, you’ll need to finish the scope out mission. For the scope out mission, you’ll need to take a variety of pictures for Lester in order to unlock entrances for the heist. A full guide is linked here but I’ll sum up the most important ones.
You’ll only need to do this mission once, and it will be completed for all future casino heists.
Step 3: Vault Contents
The vault contents mission is pretty easy. You’ll be given the rough location of a Duggan security guard, once you find him, you can either hack him, which can take some time but you won’t get the cops on you if you do it right, or you can kill him and grab the phone, which will save you some time but you’ll need to lose the cops before you can enter the casino.
After you’ve entered the casino, you’ll need to bring out the sightseer app on your phone to find a wifi signal. After you’ve located the wifi signal, you’ll need to figure out the vault contents. Beware that you only have a limited time to do this (2 min).
Since it’s probably your first time, I would recommend that you go through every camera to scope out each POI. The target will be cash since it’s your first time, which has a payout of 2.1 mil on normal. The first time will always be cash (payout of $2,115,000 on normal), but if it’s not your first time, the targets can be either cash, artwork (payout of $2,350,000 on normal) or gold (payout of $2,585,000 on normal).
There is a 4th target, which is diamonds (payout of $3,257,100 on normal) however this vault content is only available for special occasions and has been removed from the vault contents.
If you do the heist on hard by doing the same approach after you’ve done another one, the payout will be 10% larger. If you’ve completed all 3 approaches to the heist, you can cancel the heist which can be helpful if you’ve got a bad target. Link to this is here.
Step 4: Selecting your approach
Once you’ve finished the vault contents mission, you’ll be able to select your approach.
There are 3 approaches to the diamond casino heist. Silent and Sneaky, The Big Con and Aggressive.
For beginners, I would recommend alternating between Big Con and Aggressive, because those are the easiest ones. For Big Con, choose the Gruppe Sechs disguise for the easiest entry. Aggressive is good for newer players however it does end up in a lot of money loss. After you’ve got the gist of it, alternate to doing Silent and Sneaky in place of aggressive for a bigger payout.
Step 5: Selecting your support crew
After you’ve selected your approach, you’ll need to select your support crew before you can do any of the prep missions.
Selecting your support crew is very simple. You’ll need a gunman to source guns, a driver to source cars, and a hacker to delay the nerve agent inside the vault.
Selecting your support crew depends on the approach and target in the vault. For Big Con, SnS, any target EXCEPT for art, you’ll want the worst gunman (Karl Abolaji, take his Micro SMG on big con, heavy revolver on aggressive and on SnS the choice is up to you), the worst driver (Karim Denz, take his sentinel classic) and the best hacker available to you, for most people, this will be Paige Harris (unlocked when the Terrorbyte is purchased, gives 3:25 in the vault when undetected and 2:23 detected).
For aggressive, you’ll still want to have the worst driver and best hacker, however, the gunman is up to you since you’ll be using guns a lot. I normally go with Charlie Reed (unlocked when purchasing a hangar), he takes a 7% cut (2% more than Karl) and gives you an assault SMG, however, you can get by with Karl, as every gunman gives you an SMG to go along with another weapon, which is still a perfectly fine weapon.
For Big Con, SnS and the target is Art, if you and your heist partner can both hack very well, you can get by with Yohan Blair (takes a 5% cut and gives you 2:51 in the vault if you are undetected and 2:01 if you are).
Step 5.5: Secret heist crew members
There are 2 hidden heist crew members that can’t be unlocked by purchasing a business like most heist crew members. There 2 are Patrick McReary and Avi Schwartzman. Patrick McReary is a gunman who takes an 8% cut and gives the choice a Combat MG or an Assault Shotgun in aggressive. Avi Schwartzman is a hacker that takes a 10% cut and gives 3:30 undetected in the vault and gives 2:22 if you are detected. To unlock Patrick, he spawns as a random event around the map. He spawns in a police car that you will need to hijack. A guide is linked here. To unlock Avi, you’ll need to destroy 50 signal jammers that are located around the map. A guide is linked here.
Step 6: Prep Missions
Now that you’ve selected your support crew, you’ll be presented with a plethora of prep missions. Some mandatory and some optional. To complete these missions, I suggest that you use a Kuruma, Buzzard, or Oppressor Mk2 to make your life easier. In some prep missions, you will not be able to call Lester, so be prepared. All of the missions can be done solo but it makes it easier if you have a friend with you to help you out.
Now onto the optional prep missions. Optional prep missions, are, as the name suggests, optional. The optional prep you should do depends on the approach. If you own a penthouse and have completed all of the missions, you will gain access to the security intel mission. It’s very easy to complete and you will only need to do it once. A nice trick is that the gauntlet actually spawns when you start the mission, not when the cutscene is triggered, so you can just shoot the driver and take the gauntlet. A guide will be linked below.
Let’s start with Silent and Sneaky. For Silent and Sneaky, the optional prep missions depend on your skill level. If you’re an experienced player, you don’t need to do much, only level 2 security passes. Power drills you can do if you think you have enough time. However, if you are a very new player, I’d recommend that you do patrol routes, Duggan shipments (you only need to destroy 3 to get rid of their bulletproof helmets), level 2 security passes, emp device and infiltration suits and power drills if you think you have enough time. If you do all these, the heist should be a breeze.
Going onto the Big Con, if you’re doing Gruppe Sechs, you don't need to do much. You only need to go through one door if you exit out the staff door, so you can decide if you want to do level 2 security passes or not. Patrol routes do make things easier, however are not necessary. Again, only do power drills if you think you have enough time. Make sure you do exit disguises. Noose and firefighter are exactly the same, so do firefighters since it has an easier mission.
For aggressive, again, patrol routes make it easier but are never necessary. Make sure to do Duggan shipments. You can solo it, but it will be much easier with another person. If you don’t get them all you can just close the game and you’ll be able to do the mission again. Reinforced armor allows you to take more damage, so I would recommend it even if it makes you slower. Be sure to also do boring machine as it allows you to enter through the sewers. Make sure to also do level 2 security passes unless you really like hacking doors.
Step 7: Finding people to play with
Now that you’ve completed all your required prep missions, you need some people to play with. If you don’t have any friends to play with, I recommend checking out HeistTeams or the GTAO Discord LFG Channels to find people to play with. Make sure to have good communication between your teammates otherwise the heist will be in chaos.
Step 8: Completing the heist
Now that you’ve got a solid heist crew waiting to grab all of that sweet loot out of the casino’s vault, you’ll be able to start the heist. If you're doing aggressive, the plan is pretty simple, shoot your way in, grab the loot, then shoot your way out. The easiest entry for aggressive is sewers, and the easiest exit is the eastern roof terrace. If you exit through the staff lobby, you’ll get shot a ton when going over the racetrack, however, if you exit through the roof terrace, you can shoot the guys behind the stones on the racetrack then safely parachute down.
For The Big Con, I’m going to assume you’re doing the Gruppe Sechs approach. By doing the Gruppe Sechs approach, you can pretty much waltz into the vault and back out of it, just be careful that this has some limitations. When going back up the stairwell/elevator to the casino access floor, the guards will have checked the vault and know it’s been robbed, so you disguise ain't gonna work anymore. I strongly suggest getting exit disguises, as they will greatly help your escape. The easiest exit for this is the staff lobby.
For SnS, I’m not really going to go into too much detail here because there’s a full video linked below. What I will talk about is when to use the emp (If you did the prep mission). I recommend emp’ing when you’re at the vault access floor, allowing you to waltz into the mantrap, or when you're coming back up to the casino access floor and are in the mantrap. Be warned that if you decide to get the daily vault when you trigger the emp, the emp’s timer will run out before you can get to your exit, so plan ahead. The easiest entrance for this is the staff lobby and the easiest exit is also the staff lobby.
Tips and tricks to complete the heist
Useful media

Diamond Casino Heist FAQ
Welcome to the Diamond Casino Heist FAQ! This thread is going to go through all of the new changes and content added to the Casino Heist DLC. The information in this thread is up to date as of 28/7/2020.
Release Date
Announced on December 5th and released on December 12th, 2019, the Diamond Casino Heist is the latest DLC to come to GTA Online as of July 25th, 2020. This DLC adds a bunch of new content, including new vehicles, properties, vehicles, and a brand new heist!
New Content
Vehicles:
Maxwell Asbo (SSASA): $306,000 - $408,000
Karin Everon (SSASA): $1,106,250 - $1,475,000
Lampadati Komoda (Legendary): $1,275,000 - $1,700,000
Vapid Retinue Mk II (SSASA): $1,215,000 - $1,615,000
Ubermacht Rebla GTS (Legendary): $1,175,000
Maxwell Vagrant (SSASA): $1,660,500 - $2,214,600
Grotti Furia (Legendary): $2,055,000 - $2,740,000
RUNE Zhaba (Warstock): $1,800,000 - $2,400,000
Karin Sultan Classic (SSASA): $1,288,500 - $1,718,000
Nagasaki Outlaw (SSASA): $951,000 - $1,268,000
Declasse Drift Yosemite (SSASA): $981,000 - $1,308,000
Dinka Sugoi (SSASA): $918,000 - $1,224,000
Dinka Blista Kanjo (SSASA): $435,000 - $580,000
Nagasaki Strider (Legendary): $502,000 - $670,000
Dewbauchee JB 700W (Warstock): $1,470,000
Overflod Imorgon (Legendary): $2,165,500
Albany V-STR (Legendary): $1,285,000
Progen PR4 (Legendary): $3,515,000
Ocelot R88 (Legendary): $3,115,000
Nagasaki Blazer Lifeguard (Warstock): $62,000
Brute Boxville (Warstock): $298,500 - $398,000
Declasse Bugstars Burrito (Warstock): $450,000 - $598,000
MTL Fire Truck (Warstock): $2,471,250 - $3,295,000
Declasse Lifeguard (Warstock): $865,000
Brute Stockade (Warstock): $1,680,000 - $2,240,000
Weapons
Ceramic Pistol (Ammunation): $20,000
Navy Revolver (Unlocked after finishing the Los Santos Slasher treasure hunt): Free
Properties
The release of the Diamond Casino Heist DLC introduces a new property: arcades. Arcades are a passive business that allows you to host the diamond casino heist. The maximum daily income of the arcade is $5,000.
They are purchasable from Mmazebankforclosures at 6 different locations. The cheapest is at $1,235,000 (Pixel Pete’s, Paleto Bay) and the most expensive being at $2,530,000 (8-bit, Vinewood Hills).
Customization options on offer are 2 arcade styles, $290,000 - $470,000, 8 mural options, $50,500 - $107,500, 8 floor options, $78,000 - $165,000, 8 neon art styles, $107,500 - $320,000, personal quarters, $150,000, high score screens, $295,000 and a garage $215,000. 2 extra options are available to purchase from the arcade computer, which are the master control terminal, $1,740,000 and the drone station, $1,460,000. A variety of arcade games are also available to purchase, ranging from $90,000 to $420,000.
Credits
u/Pepperooney_ for adding a bunch of info on the tips and tricks section
u/what_it_dooo for suggesting the roof terrace and the hacking device trick
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[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI
[QUICK MOD NOTE] This post was originally posted by Lenlfc on GTAforums, original post here. ALL CREDIT GOES TO HIM FOR ALLOWING ME TO DO THIS. It's extremely detailed and extensive, but it also gives a full look at previous leaks and speculation about GTA V, RDR 2, and the upcoming GTA VI. It's well worth your read if you're at all interested in speculation and leaks for GTA VI, considering it has a lot of information about how Rockstar has done things in the past, and how they may do things with GTA VI. It also has all of the confirmed information we have for GTA VI, like everyone has been asking for. Enjoy!
LENLFC will also be updating his original GTAForum's post often when new, reliable information comes out that is worth adding to his timeline.
TL:DR: This is very long. Please don't be mean if you think I went too far. I just wanted to be as detailed as possible, and compile as much evidence and proof as possible, so we can work out the most accurate and likely scenario. I've never done anything like this before. So please be kind.
Hi. So, Red Dead Redemption 2 has come and gone. Feels like forever we waited for it. Hard to believe it released almost 4 months ago. It's that time when many of us will start looking forward to the next Rockstar game. I have been on this site since the first leaks for GTA V popped up online. In that time, I have watched fairly quietly, barely getting involved. I've read a lot, and enjoyed it all, but never actively helped out. I want to warn you all that this post will be pretty lengthy, and as I'm not a regular poster, my formating or writing may not be the best. But I'm a big fan of Rockstar Games, and have a weird fascination with remembering small things. So I wanted to try my best to compile everything we know about how Rockstar go about making their games, what they have done in the past and do some crazy conspiracy theory like deducing to try to predict when, where and how we can find clues to GTA VI, and when they may announce or release it.
Firstly, I'd like to credit and thank Dan Dawkins. Many of you may not know who he is, but long story short, he's a journalist, and back in July 2011 he wrote an article in the magazine PSM3. In the article he predicted many things about GTA V (some correct, some incorrect) he researched all the available data and pooled it together, and used that to speculate about GTA V. That was a massive influence on me growing up, on how to speculate responsibly and use common sense to work out where a game or series may go next. So thank you, Dan!

FACTS

Now, onto the main topic. What do we know about GTA VI? Not a lot. Dan Houser recently said that they're thankful they're not releasing GTA VI while Trump is in office. While he's never actually quoted as saying they won't release it while Trump is in office, I think journalists used that for a catchy headline. But the point remains. GTA is heavily based on British satire of USA. The current political climate makes it very difficult for them to do this. If we take it literally, GTA VI won't release until 2021 or 2025, depending on how long he is in office. Unless I have my dates wrong. I'd be willing to bet they had 2021 in mind. However, my personal take on this was that Dan simply meant "thank god we're not releasing GTA VI in 2018" And knowing it'l take them years to even release their next game, Trump will no longer be President.
We also know Rockstar Games will make another GTA. And that is about it. If there is anything else concrete, that we know, that I have missed please let me know.

THE PAST

GTA V TIMELINE
Here's where we start digging and look to the past, what Rockstar has done before and try our best to work out their timelines and how they go about things. Now, in order to do this, I'd like to begin with GTA V, as that is when Rockstar Games transitioned into the one big game every 5 years, as opposed to the game every year studio.
April 20th 2009 the first ever build for GTA V was created. I'm not sure if this is when development officially began, or just the date of the first build. Either way, I doubt there is much difference. They were busy working on TBoGT at that point, having just released TLaD 2 months prior. This was discovered from the Build Log. I will go into detail on this later. However this wasn't discovered until 2014, I just thought it was worth putting here to stamp the timeline.
The earliest rumors for GTA V began on July 26th 2010, with reports of Rockstar researching locations in and around Hollywood. Rockstar declined to comment on this, saying they don't comment on "rumors and speculation". To this day we still don't know if this was legit, or otherwise. However the game did end up being set in Los Santos. So it was either true or coincidentally correct.
Next came the domain name leaks on February 25th 2011. That date might be off by a couple of days, but the original GTA V Leak Topic has it dated to the 25th. (Fun fact, this is the leak and topic where I signed up to GTAForums!) Very GTA sounding website names. After GTA IV introduced the internet to us, it was no surprise to think GTA V would expand on that, and the domain names registered sounded right out of a GTA game. This was proven true, as the websites did appear in game.
On March 8th 2011 more fuel was added to the GTA V fire, when the codenamed "Rush" casting call was leaked online. Like the website, they sounded like something out of a GTA game.
This was further expanded on the 29th of March when Take Two put out a private casting call, further hinting at development on GTA V being well underway.
October 5th 2011 In an Asked & Answered article, 2 users asked about the next GTA, with Rockstar replying with the following
“When are we going to see a new GTA????? #bestgameever” - received via Twitter“When's the new grand theft auto coming out?” - received via Twitter
Big, big shout to all Grand Theft Auto fans worldwide who we know are anxious to hear about what’s next for the franchise but we don’t have any news at this time.All we can say is, right now, we’re focused on our next upcoming releases which are Max Payne 3 as well as L.A. Noire for PC, Red Dead Redemption Game of the Year Edition and Max Payne for mobile devices. When and if we have anything to report regarding the Grand Theft Auto franchise, you know that we’ll do so here at the Newswire or on our Twitter or Facebook.
And then it happened. GTA V was officially announced on October 25th 2011 at 12pm BST, linked below.
https://twitter.com/RockstarGames/status/128788090969001984?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E128788090969001984&ref_url=https%3A%2F%2Fgtaforums.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FRockstarGames%2Fstatus%2F128788090969001984%3Fs%3D20
This announcement came only 20 days after saying the above on October 5th 2011
This goes to show that Rockstar can say one thing, then surprise us weeks later.
The first trailer then debuted on November 2nd 2011
Everything past this point, until release I feel is not relevant to this discussion. It is more to do with post announce schedules and marketing, and when to expect news or updates or trailers for an already announced major game. If this topic does well, I could add it, or put it in a spoiler box so it's optional detail. Otherwise the next points worth talking about come into play upon release, and where Rockstar go after this.
September 17th 2013 GTA V finally releases. We rejoice.
October 1st 2013, two weeks after the launch of GTA V GTA Online launches.
This is where it gets interesting and complicated. We know now that their next game was Red Dead Redemption 2. However, Rockstar weren't finished with GTA V. Many people claim that Rockstar stopped caring about their fans and gamers, citing images like these
You can actually pinpoint the year Rockstar discovered microtransactions.
Now, I bring these up, as it is important to understand just how Rockstar now operate. Love it or hate it, but GTA Online has allowed Rockstar to not release games as often. Allowing them to work on one game as Rockstar Studios, where they all work together, instead of separate teams, like Rockstar North (GTA) and Rockstar San Diego (RDR) for example. The income from GTA Online has seemingly allowed them to spend 5 years working on Red Dead Redemption 2, perfecting a masterpiece. Allowing them to make the game they wanted, and allowing them to take all the time necessary to innovate and make a living breathing world even more so than GTA V did.
Some time in January 2014 the GTA V Build Log was found. Apparently it was on the game disc, and dedicated fans dug into the files and found it. I bring this up, as it reveals some key interesting details. such as the date of the first GTA V build/when GTA V development began. This is important as we can use this information later to try to work out when they may start their next project.
Throughout 2014 Rockstar were hard at work developing the PC, PS4 & Xbox One versions of the game. I don't know how much work that would be, but they weren't simple upres versions of the game. They included new features and plenty of big enhancements. The PC version was delayed into 2015 for added polish. And leslie Benzies took a sabbatical on September 1st, for 17 months.
The next key detail to note is from January 2016, I think. Leslie Benzies leaves Rockstar North. I feel this is important to note, as it could have delayed a lot of Rockstars plans, as a lot of staff left with him, Rockstar would go on to deal with a lawsuit which could only be an unnecessary distraction. There was a topic here on GTAForums discussing it. Needless to say the whole situation was pretty shady and the details don't really matter too much.
Rockstar had also planned single player DLC for GTA V, multiple datamines suggested 3 packs, as well as Ash735 on Neogaf confirming this. We can take this with a grain of salt, but if it were made up, then it's a pretty dull and uninteresting thing to make up.
They had also promised Heists for GTA Online, which was quickly becoming very popular. I personally believe (And this is where speculation begins) that the SP DLC was the unfortunate victim in all of this. They HAD to get the next gen versions out, as if you're launching an online game, you can't rely on players sticking with old consoles when the next gen consoles launch only 2 months after GTA Online launches. They had to get Heists out, which were promised before the entire game even released. More so than the SP DLC, which was just a closing line on a Newswire article, albeit multiple times. And development on their next game ramping up, going into full production, combined with the restructuring of Rockstar North due to Leslie Benzies leaving... SP DLC may have been an unfortunate victim.
Article 1
Article 2
Article 3
GTA V launches on PS4 & Xbox One on November 18th 2014
PC version launched on April 14th 2015
Rockstar Games are now done with development on GTA V, now solely focusing on GTA Online updates, in terms of Grand Theft Auto
April 3rd 2014 Thanks to @EVOLUT7ON for bringing this to my attention. In a Q&A with DJ Whoo on BallerStatus, he allegedly reveals he will be in the next GTA, which will be in Liberty City again. BallerStatus. And thanks to iNero for his topic.

RDR2 TIMELINE

August 2013 Roger Clark's first day on set, for Red Dead Redemption 2
Roger Clark: "My first day on the project was in August of 2013. With the context of this particular installment, I was the first to come on, apart from Rob and Ben who worked on the previous chapter."
4th September 2014 Rockstar San Diego start hiring for next gen consoles. They allegedly went on a hiring spree for an upcoming project. Which we would later find out to be Red Dead Redemption 2.
December 11th 2014 Actor Jorge Consejo posts a selfie on Instagram, wearing a typical mocap or performance capture suit. However it doesn't match the one used in GTA V
September 2015, [Original Source] Rockstar started hiring for more jobs. They seem to relate to a stealth based game, but so far they haven't released anything that would indicate what they were hired for.
Then the leaks start happening...
November 29th 2015 An ex Rockstar employee hints that RDR2 is their next project. The infamous “Really, Dumbass. Really? Two“ comment by Danny Ross, on Reddit. Archive of actual post
April 13th 2016 the map for RDR 2 leaks on NeoGaf. This was unprecedented. The map for a huge open world Rockstar Games game has never leaked online 6 month before the game was even announced. Link to the map.
October 18th 2016 Rockstar finally announce Red Dead Redemption 2, after teasing in the days leading up to the 18th.
July 27th 2017 Stuntman, Tim Neff's online resume leaks that he worked on RDR2 and GTA VI. He denied involvement in RDR2, but claimed he worked on GTA V, and that it was a mistake. He also had personal instagram photos from Rockstar San Diego, with captions strongly suggesting he was there for work. He denied it, saying it was just a photo taken outside that anyone could take. He quickly removed them. He was not credited in GTA V, but by RDR2's release he is indeed credited in RDR2.
Friday September 29th 2017 A reddit user posted a thread mentioning a recent leak which had been deleted. I do not know the date that it was originally posted. But it was over a year before the game released. And was entirely accurate. these leaks will serve a purpose later on.
December 25th 2017 GTAForums User @Jabalous brings to our Attention the actor Jorge Consejo, his previously mentioned Instagram selfie, and his CV/Resume. Which mentions min being in GTA 6, playing the role "The Mexican" (Featured).
CGI meaning motion capture work, etc.
In April of 2018, I'm not sure of the date, maybe the 18th? The article has since been removed. But I copied the article into a notepad file. Trustedreviews.com published an article based of a memo and some notes about the game. They claimed to have received this information in August 2017, but didn't post it due to fears it was fake. It wasn't until Rockstar released a screenshot that matched one that they had also received that they decided to publish this information, now believing it to be genuine. Here is an image of the text copy of the article (reddit formatting issues)
November 1st 2018 Rockstar sue TrustedReviews for £1M Essentially proving the leak to be true. Although the game itself proves it to be true, it's interesting that Rockstar sued for that much. Or sued at all.
January 6th 2019 Rockstar start hiring for next generation
Rockstar's career opening page - Credit to @el carlitos for that one!
-----------------------------------------------Unconfirmed Speculation-----------------------------------------------
January 30th (Specific date still debatable) Film Florida have guest Leah Sokolowsky on their podcast. She briefly mentions a recent change in her work
Recently as you're aware we've had a change in the types of productions that are coming to our state. So I've also been very fortunate to get a large client that has hired me to arrange basically site tours and visits. It's uh digital media company. And I've signed an NDA so I can't disclose who it is. But they've been exploring various areas of our state, and of other states in the south east. And I've been planning and arranging those visits for their personnel and that's been kind of a very interesting expansion of what I normally do, as well.
Here's the link to that quote.
It's suggested this is Take Two Interactive/Rockstar Games, as a reddit user claimed on October 6th 2019 scouts were looking around his area, and asked for permission to take photographs of the building. Which was later followed up by a photograph of an alledged document/contract as proof on October 8th 2019
-----------------------------------------------End of Unconfirmed Speculation-----------------------------------------------
February 13th 2019 VP of product development Jeronimo Barrera departs Rockstar Games after 20 years. This might not seem anything significant, but it's one of his quotes that I think it very important.
"If I had stayed at Rockstar it would have been more GTAs, more RDRs and less of this other stuff going on out there right now." While that is nothing concrete. It does indicate that Rockstar will be working on Red Dead and GTA for the foreseeable future. That won't surprise many of us, but it's just a little detail that gives us hope that GTA is next, and not another franchise like Bully, L.A. Noire or Max Payne, for example.
April 18th 2019 a former Rockstar India employee has mention of creating vehicles for GTA V and upcoming GTA 6 in his artstation resume Thanks to ApolloThunder's post.
Now those are the most important details I feel. Now I may have missed some other details people might find important. In August of 2017 the stunt actor Tim Neff was involved in a alleged leak for RDR2 & GTA 6. It was quickly 'debunked' Although many believed there were holes in the methods used to debunk it. And his removal of Instagram photos taken at Rockstar San Diego was suspicious to many users. I do not believe it holds enough water to use it as any evidence. But we can use it to speculate.
July 9th 2019 Jorge Consejo likes and quotes a tweet about him being in GTA 6

Now We Use All This Information to Speculate

The first clues we should look for are reports of Rockstar scouting locations. We know from articles and or interviews that Rockstar take thousands of photographs when creating their worlds, so any reports of Rockstar Staff i researching locations should be a very good indication. However, they can be very secretive.
Same goes for Rockstar or Take Two registering domain names or sending out casting calls. So far we've heard nothing of the sort. again, we don't always hear these things. I don't recall hearing anything about casting for RDR2 at any point between 2012 & 2016.
Combined with the fact that Rockstar only just released RDR2 4 months ago. I think it's pretty safe to sat development on their next game hasn't fully begun yet, or will do very soon. If we look back to the build log for GTA V, they created the first build on April 20th 2009. pretty much one year after GTA IV released. By that logic the first build for GTA VI would have been created in September 2014, right? Well, considering they had to work on the next gen and PC versions for so long. I'd wager they started much, much later. We know that these days Rockstar operate as Rockstar Studios, all working together on one game at a time. But if the NeoGaf user is to be believed, pre production for GTA VI began in 2012, which is actually entirely believable. As Rockstar began work on RDR2 almost immediately after RDR1. "In early 2011, Dan began chatting with Rockstar San Diego about how Red Dead Redemption 2 would look and who the characters would be. Late that summer, he says, he had a “broad outline and rough flow of the game defined.” By fall 2012, his team had completed rough scripts for many of the game’s missions and started doing read-throughs on video conference calls with directors of game play, art design, and animation from Rockstar offices around the world. " Source
Now, unlike Red Dead Redemption, Grand Theft Auto is not a game about specific characters, like RDR is with John and Dutch's gang. So It's safe to say after GTA V, the Housers did not sit down and come up with scripts or ideas for GTA 6 revolving around those characters. But never say never. They could use this as an opportunity to bring back Michael Franklin & Trevor, working of some of the ideas for the Story DLC for GTA V, instead of scrapping it entirely. For the first time ever, GTA could be a direct sequel using the same protagonists. This however, I believe to be incredibly unlikely. But I thought it was worth mentioning.
So, they've finished RDR2. What Are Rockstar doing now? I believe they're hard at work on the PC version of the game. Many people don't believe it will release on PC, citing the fact that RDR1 never released on PC as evidence. I don't believe that is fair, as we know RDR1 was a mess, and was in such a bad state that they were lucky to release it at all. Rumours and alleged leaks stated the game was a coded mess, and they weren't willing to go through all the hassle of porting it to PC. We also know PC games typically have a high paracy rate, and Rockstar aren't fond of spending all that development time and cost on such an effort for little reward. Here's a clip of Lazlow talking about releasing their games on PC, and joking wanting to make their money back first. It's from 2010, right before RDR1 released. I think he was making a joke, but hiding the truth in there. Which leads me to believe that RDR2 could come to PC, but in order to make their money on that, also release it on PS5 & the Next Xbox, like they did for GTA V. Considering the gap between GTA V on PS3 & 360 and GTA V on PC (19 months) we could see a similar gap with RDR2 on PC. If that is the case, we could see a PC release in May 2020. At which point next gen consoles would likely have been announced, assuming Sony repeat their February reveal as they did with PS4. Or soon to be revealed at E3 a month later. It's not beyond the realms of possibility that they re release on Next gen with native 4K on PS5, higher frame rates, or other enhanced features. Next gen consoles will be backwards compatible, but if they want to keep RD Online going, a newer version with higher player counts could be a good option.
Speaking of next gen consoles, until specs are set in stone, I don't think Rockstar will announce anything. Dev Kits are allegedly being sent to some developers right now. Sony first party studios are already working on PS5 games. Guerilla, for example. I'd wager Sony's relationship with Rockstar is a good bet to think they have them, too. So, what does this mean?
Well, let's look at when Rockstar announced RDR2. 18th October 2016. 18 months after the PC release of GTA V, 3 years, 1 month after the initial release of GTA V. Lets assume they stick to a similar pattern, both GTA V & RDR2 were announced in October. It could be a good bet for what month to expect an announcement. However, GTA IV was announced in May 2006, with Peter Moore's infamous Tattoo. So...
Now let's look at when Rockstar started hiring for RDR2, which was September 2014. It took them 2 years to announce their next game. And they had the base map planned out within 19 months. We just don't know when the photo of the map was taken, just when it was leaked to the public (april 2016). But we do know Rockstar always start with the world. For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years.
“It comes from the idea first,” Benzies tells us in his office at the studio.
Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in. Source
I think we can safely say that Rockstar already know where the game will be set, and Aaron Garbut is already hard at work at creating a concept of a map. If he hasn't already.
Based of that information, I'd say Rockstar are hiring for their next game, which will be PS5 and Next Xbox exclusive, Likely to be GTA 6, and will need 2 - 3 years of development before they are able to reveal it with a trailer. Putting the game at a 2021 - 22 reveal, with a 2023 - 24 release. I do believe the upcoming generation, and Rockstars desire to outdo themselves every time will only slow them down. Their games take so long to develop, and I can't see them putting out GTA 6 in the same timeframe as GTA V, from GTA IV. More likely to be similar, if not longer than GTA V to RDR2.

The Leaks

Remember when I said the leaks would serve a purpose later on? I find it highly suspicious that Rockstar had leaks as substantial as they had for RDR2, when they never had anything to that level before. They are usually incredibly watertight. So let's speculate as to why...

The Benz.

Isn't it strange how such a long time influential figure at Rockstar North was fired, and then leaks start popping up for their next game? It's no secret that there was more to his firing that we initially thought. Things went really bad between The Benz and The Housers. I think when he left the company, and many of his staff left, too. A lot of disgruntled employees may has decided to spill the beans on their next game out of spite. The entire game map leaking 6 months before the game was even announced, Epilogue spoilers down to finite details such as building a house or birthing a foal? Way too specific, and that's never happened for a Rockstar game before. I just find that suspicious.
So, why is that relevant to GTA 6? Well, it may end up not being relevant at all. But then I remembered the leak from last year, that stated GTA 6 was set in Vice City. Back then, I didn't believe it at all, as it was way too detailed for a game that wasn't even announced, and wouldn't be announced for at least 2 more years. Likely double that. Plus why did they choose The Know? And an anonymous source is always suspicious. But hey, nobody would be dumb enough to give their actual identity if it were legit.
But then I started thinking a while ago, at how detailed the RDR2 leaks were, and maybe, just maybe the person who tipped off The Know was legit, and the info was based of what was in pre production from 2012 [Unofficial Source]. The more I thought about it, I realized that Vice City, with the concept of crossing the border to South America is a simple enough concept that could have been decided upon during pre production (the world is the first thing they decide, remember?)

Why Vice City

2 reasons why it's starting to feel like a likely location. Reason one, GTA Online. They introduced businesses and gunrunning into GTA Online, and a lot of people enjoy that stuff. Vice City would be a great location to create content around that concept. I don't believe Rockstar would pick a location based on what would make Online popular, but after GTA Online's huge popularity after GTA V, they'd be stupid to ignore it. Reason 2 was the quote Dan Houser gave about not releasing GTA 6 during Trumps presidency. Again, I believe it's taken a little out of context, but it's his words about satirising America is what caught my eye.
"Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd," Houser said. "It’s hard to satirize for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast." Source
Then there was this quote from Leslie Benzies, also covered in The Knows video:
IGN Source
Any chance that Vice City might return in a future GTA?
It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980’s is so iconic it would feel strange to revisit the city in a different time period.
exploring grand theft auto vice citys lasting impact on gamer culture with rockstars leslie benzies city cover. Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas, and in that context reimagining Vice City would be very interesting.
So according to Rockstar, albeit someone who is no longer at Rockstar, it would be strange to go back to Vice City in a modern day setting. If you combine that with what Dan Houser said about parodying America today, and how difficult that would be, is it possible that the next game could be set in the past? Again, combining those quotes, with alleged leaks, and the possibility for fun and exciting gameplay and Online experiences... Vice City is an incredibly likely setting.
The only problem is GTA 6 going into pre production in 2012. If the location was decided upon then. It would either be a happy coincidence, or they may have changed the location. Or, it never was Vice City, and this speculation is clever, but ultimately wrong.
One key piece of information is the Neogaf user, who allegedly states that it WON'T be Vice City. Citing that production notes going around when he still worked there stated possible locations and concepts. And that it is likely one of the 4 options listed in the quoted thread.
Small town gta - tight stories, scheduled characters, ridiculous levels of ambience, every home interior modelled. Every building enterable. More realism - if your wanted you are on the run for a while.
Vegas 1970s- CASINO?
Somewhere snowy - chicago/detroit
Mexico City
You have to consider that what they may have decided in 2012 changed, due to the popularity of GTA Online. They could have chosen a smaller, more detailed interactive world. But due to Online, decided they needed a larger world. Or the location wasn't right due to modern politics and ability to satarise, etc.
I do think GTA could return to the past eventually. Sam Houser has an incredible knowledge of pop culture, and is very intelligent. It would work well for them to go back to an older setting for a GTA game again. That isn't proof of that, or even a solid reason for them to do a prior setting. His knowledge can be used in any setting, past or present. But it's an interesting piece of information to think about.
Another possibility is Dan's words were as simple as GTA 6 won't release while Trump is in office, and therefore GTA 6 will be set in the present day, but by then the political climate may have settled down, or they think/hope things will be different by then, and what they choose to parody will be easier. i don't know.

How about Las Venturas?

For the past few months, I've been thinking about the possibility of GTA 6 being set in Las Venturas. It's one of the locations mentioned as a possibility by @Ash_735 It's also a location that would be quite large, although not hugely diverse. However creative freedoms could solve that. If they return to a past setting as theorised. Then Las Venturas in the 70's or 80's could be seen as a pretty cool option. Like a lot of people, I'm a fan of Joe Rogan. Recently he had a guest on his podcast, Bob lazar. Whether you believe him or not is irrelevant. But he tells some interesting stories about working near Area 51, and working on alien UFO's. that really got me thinking... Wouldn't that be a perfect location for Rockstar to have some fun with? GTA V and RDR2 both featured UFO easter Eggs. There was a lot of mysteries tied to Mt. Chiuliad and Fort Zancudo. Can you imagine Area 69 returning, and what Rockstar may do with that? Now I fully understand that saying they may do a certain location, based of nothing other than easter eggs is a bit silly, but what else do we have? However, it does tie in with the notes (Vegas 1970's Casino?). Before RDR2 we never believed Rockstar would create a game, and build of a previous games map. After RDR2, we now know it's possible. I'm still not convinced they'd do it with GTA, as the GTA series is always an island, whereas RDR1 was a landlocked location. However, it is possible, however unlikely that they could build of Southern San Andreas and go east to Las venturas.
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Borderlands 3 Cut Content: Sorted Audio and Assets Masterpost

Possible spoilers inbound! If you're cool with that, keep reading.
Since I noticed that Scooper stuff I found got super popular over here on reddit and everything's kind of getting out of hand on tumblr, I decided I should probably just share everything I've found so far in the game files. I'm not done sorting the audio files yet (there are still 28k of them left, have mercy), but I'll share what I have sorted at the moment + speculation as to what it is and what else. I'm the dude who also found the Krieg audio files, and accidentally leaked the Casino DLC. I am so sorry, Gearbox. In my defense, it was already on my computer, just begging me to look at it.
Here's a link to the google drive with everything in it.
I use umodel to look at everything and export the textures, so some screenshots I have of quests/models will be through that (I'll upload those directly using imgur). Also, so sorry, some audio stuff is messily or not fully sorted yet (you'll notice when you enter some folders like 'enemies' or 'npcs' that i just threw some files in there for quicker sorting).
Holding off on the audio stuff now, let's talk about the textures and models and stuff.
My favorite folder is the UI folder, because there is SO MUCH STUFF IN THERE. So much. I drooled over it for hours the other week.
So going in order:

UI FOLDER:

if you go into the _SHARED folder, you'll notice CURRENCY ICONS. In there is a Diamond Key. I assume this is in line with the words 'Diamond Chest' on the floor of Sanctuary. I haven't found much on this, but it is interesting to see.
You can also use this folder to see every head/skin/trinket/decoration item in the base game, they all start with CUSTOM ICONS. Nothing new here I've seen yet, but I think it's interesting enough to take note of.
Under EMOTE ICONS is a dabbing emote which im like 90% sure isn't in the game since I'd use it nonstop if it were.
IN-WORLD AND MAP ICONS is an interesting folder because there are these icons named ERIDIAN GATE OPEN and ERIDIAN GATE CLOSED. These are mentioned by Tannis in some cut audio files from her, which I'll bring up later once we get into the audio files. You can also see the DIAMOND CHEST icon here. In addition, there's an icon for SIRENSKILLTARGET and while I don't play Amara, I asked my friend who did and they had no idea what that could be in reference to. If anyone can enlighten me, I'd be in your debt.
Under MANUFACTURER SKINS you can see the logo for S&S MUNITIONS
Under the SKILL ICONS folders for each character, you can see what their skills were originally named. I like Zane's because they labeled Supersonic Man as "Gotta Go Fast". Amara is interesting because she has a skill called PHASEDASH and PHASEBLAST which I thought were neat alternative action skills.
TEXTURES I'm actually not sure what this is meant to be. You can see a bunch of unused Amara icons in this folder tho. And for some reason Fl4k's is a goat. It's possible these are simply the placeholder icons for their skill trees before they had the Skill Icons folders.
Moving back out to UI we have the CATCHARIDEMENU folder, which has more EMPEROR stuff in PART ICONS. You can also see a few vehicle skins and placeholder art for stuff.
CITIZEN SCIENCE: alright buckle down cuz this folder is crazy. I'm 90% sure this was meant to be a short playable pixel RPG in-game. It's so cute. You can see Tina, Mordy, Lily, Brick, Claptrap, Ellie, and Tannis as character level select icons, plus a bunch of pick ups. My favorite is probably the Eridium in the jar. It's just cute looking.
moving on
in the CREDITS folder you can find all the credits pictures, which I thought was cute enough to warrant mentioning here
Under the folder DLCSTORE you can see a bunch of placeholder items, including an old tiny tina's AODK texture. the inner folder just contains CUSTOMIZATIONS and EXPANSIONS. which is what we've been told, so that's nice to see.
under the ECHO folder is where I found SCOOPER. you can also see EVIL TROY and EVIL TYREEN.
the folder FRONTEND CONTAINERS has some unique art in it, plus that NEW CHARACTERS ART people found on their consoles. It's super blurry, but you can make out people. You can also see a picture of Troy standing in a totally revamped Vault arena. No idea if that's meant to be the Vault of the Architects or the Vault of the Destroyer. I can't tell.
under INVENTORY MENU you can see another DIAMOND KEY
LOADING has a cute piece of art I haven't seen anywhere else
under MAP is all the location images for fast traveling without any text, plus some 'behind the scenes' placeholder Claptrap art that is amazing.
under MENUS > MAIN > TEXTURES you can see the placeholder PROJECT OAK icon they used
MODAL TUTORIAL gives a bunch of art I personally haven't seen before (i turned tutorials off before I left the recruitment center). I really like Tannis's
NEWS FULLSCREEN has more placeholder art, including bloody harvest art of Gaige and Salvador from BL2
OPTIONS > GRAPHICSOPTIONSHELPERPICTURE has a bunch of fun scenery to look at
QUICKCHANGEMENU has a picture of Moze wearing a shark head, plus the dabbing emote icon

moving out of UI we can go back to Art and look at Pickups

PICKUPS

The most notable thing in here is the room decoration PARCEL. I assume we were meant to get mail as actual in-game mail at one point. Through TORGUE'S PACKAGE DELIVERY!!! There's even a unique skin for the package for legendary items.
Moving back again...

PATCH DLC

this stuff is stuff i got after some patches were released. i was curious.
In BLOODY HARVEST you can see all the decals for skins and particle effects for ghosts
In CUSTOMIZATIONS you can see the Bloody Harvest heads, as well as the Stream Team exclusive heads. Plus the Twitch ECHO and TRINKET
DANDELION is the name of the casino dlc. There's a peach under room decorations. You can also find the Mercenary day ECHO skins. This is also where you can find all the map art and textures. Interestingly for this there is a pic of Athenas labeled PlanetDLC1 under LOCATION IMAGES. Not sure why. but hey.
Moving back again....

MAP SPECIFIC

FESTIVAL: Here we can find images used in the Carnivora quest with the game show host. There is one creepy fuckin picture of Tyreen, plus pictures of Troy and Killavolt I don't think they used.
WATERSHIP: a bunch of different signs from Eden-6. I thought they were interesting enough to bring attention to. I personally like the STAY OUT, ACTIVE VOLCANO sign. I was really hoping we'd actually get to see that volcano in game. alas...
Moving back again... Can we just agree that the giant letters are folders in the main ART folder? This is getting exhausting...

MANUFACTURERS

CHILDREN OF THE VAULT: has some cool graffiti, if you're interested
DAHL: has the 3rd brigade memorial dam art. if you remember, that's the Dam from BL2 (Bloodshot Stronghold/Ramparts)
MALIWAN: differentiates between normal crates, and DARK crates. not sure what that's about but I imagine there was something about the Dark Maliwan soldiers on Nekrotefeyo

INTERACTIVE OBJECTS

MAPSPECIFICOBJECTS > SHARED has GROG JAM. this is from a cut quest about a brother and a sister who are fighting for the throne and also for some reason there's a lot of grog jam. i believe it takes place under the anvil? or in a sewer somewhere. There are some VH lines talking about this quest. Zane says something like "oh, so everyone is crazy down here. sounds like fun!" This will come up again in the Audio section of this post
MISPLACED BOYS has a counterfeit Marcus dollar bill. I don't recall this being a quest in game, but maybe I just skipped it by accident. Either way, funny title, funny art.
SWITCHES > ERIDIAN has something called an ERIDIAN POSITIONAL PUZZLE. I haven't been able to place where this is supposed to be, so if anyone could help me out, that'd be awesomesauce

ENVIRONMENTS

mostly just signs and posters from these areas. Fun to look through. I especially like Promethea's, since it mentions a MALL. The icons in there are absolutely adorable, too. The decals section also has some unique posters in it, including a Movie Poster for VAULT HUNTERS, which shows Rhys holding up a hologram of his face with a glowing mustache on it.
If you're interested, you can also find the signs and decals used on Sanc-III. I extracted Zane's laptop background since I remember a while back someone was asking about it. It's weirdly purple, but it is high-res, which should make making an actual wallpaper out of it super easy.

EMPEROR

Let's look at the Emperor.
It's a cut vehicle that looks like a giant tank. It's pretty kickass. It has some weaponry like an Entropy Cannon, Bouncing Lasers, Pulse Rifles, and a Typhoon Cannon. (You can find this in Art/UI/VehicleWeaponWidget). The assets aren't finished, they just have the words pasted over the basic vehicle art, but it's still cool to see. If this vehicle sounds familiar btw, it's because in some old promo material for the game, you can see it hanging out in the background.

ECHOCOMMUNICATOR

you can see some ECHO skins in here. There are some I don't remember, like the FAT CAT one, but I may just be misremembering. You can also get a good look at the PAX and COMICON skins!

ECHO SPRAYCAN

An item I found that I don't remember seeing in-game It's called the ECHOLOR. It's cute. Possibly used during the Trashmouth quest? I can't remember.
COMMON
COMMON > EFFECTS > TEXTURES
there's a lot here.
There are some loose files. My favorite is CITYBOSS NWQR because it's a QR code. if you scan it, it just says "NICK WILSON IS POWERED ENTIRELY BY CAFFEINE AND ELECTRODE" (sic) which, same dude.
CUBEMAPS has some interesting files, namely LAVACUBE which is obviously the Warrior's Vault and SNOWY PANDORA which looks to be one of the Incinerator Camps in Frostburn Canyon. I'm guessing these were reused from BL2.
under the EASTEREGGS folder is a picture of Spatula Khan, as well as a QR code. I havent been able to scan this sucker but it's not like I haven't tried. Speaking of easter eggs, there's one on Nekrotefeyo called Headless Psycho, if anyone's interested. I don't know where it is.
ICONS has another picture of Spatula Khan, plus all the critical words in different languages
SKYBOX has the Firehawk Sigil in it, if anyone is looking for it
SLAG, like the other elements, contains a bunch of animation pictures of slag explosions and such. I'm not saying it was going to be an element in game, but it is here.
WANTED POSTERS has color images of all of the hunts. i am VERY MUCH A FAN OF Captain Thunk and Sloth. So much. Such a beautiful face.
COMMON > TEXTURES
some fun stuff in here
BASEMATERIALS has the Eridian swirls I missed oh so much. personally, not a fan of all the red now. Just... not the same. purple is all sickly and shit. We also got uhhhh GOOP. so. that's nice. And more slag textures hanging out.

That's all pretty much it for the Art side of things. Let's mosey on over to the Audio side of things
To start, i just wanna clarify that this section is not finished yet. But people are ready and raring to go for bl3 cut content, so I'm sharing it now. Some folders, such as 'enemies' or 'npcs' aren't fully sorted yet. Some characters have their placeholder actors in their character folders, which I've started slowly moving over to the 'cut content' folder. Speaking of, I'm sure some stuff in that folder probably is in-game and I just haven't heard it yet, so my apologies if that's the case.
This drive will get periodically updated as I find/sort more stuff. I've been keeping an eye out for requested textures (Sasha's picture on Rhys's desk) and audio (Clay saying Ook indeed), so if I find those I guess I'll edit this post?
Cool? Cool.

AUDIOLOGS

pretty self explanatory with file structure, i think. In the main folder are all the main characters, in the folder NPCs are side characters. In that folder is a folder titled ENEMIES which is currently still being sorted out. I sort by file size, which is why a lot of the enemy lines aren't sorted yet. CUT CONTENT has a bunch of unused content, as well as placeholder actors. I labeled the files in here because I thought they were interesting enough.
Let's get started
ACE BARON - has one line about fish oil or smth. definitely his placeholder
AURELIA AND WAINWRIGHT - the reason I thought Clay wasn't around early on in development. Wainwright talks about giving Jakobs over to Aurelia. We learn she betrays us, which is when Wainwright decides she's not worthy of holding the Jakobs corporation. We also use a bonfire to set her on fire.
AVA TALKING TO LILITH ABOUT HAVING HER POWERS BACK - weird audio line because, if you remember, Lilith gets her powers back and then immediately teleports elpis to god knows where. so she has no time to speak to Ava. And yet, here Ava is, asking Lilith if she can take us to Athenas for noodles.
BAR MAN AND THE SECOND STARS - POSSIBLE DLC - yeah at first i thought it was a cut quest, then the bartender started talking about an asteroid and, well, it's pretty in-depth. My favorite part? The leader of the Second Stars used to be a Vault Hunter. Story is that we try to infiltrate the Second Suns to get the bartender's son back. We have to go through trials. It takes place in a DAHL silo by a drydock! so, either we're getting a water planet asteroid, or this is some sort of spaceship port. Which is kickass, by the way.
BEETLE SECRETIONS - I think this is hammerlock but honestly I'm not 100% sure. is definitely a placeholder actor though
BRICK CALLING MAYA HIS SLAB - pretty self-explanatory. Brick's placeholder actor talking about Maya and calling her his slab. Made me smile
BROTHER AND SISTER GROG BATTLE - this is the grog jam stuff. it's WEIRD. also im pretty sure it's, like, a game of thrones reference or something. I would be happy if this were DLC, but I've seen reference to it in the game files and it seems like it was just a long cut quest.
BUG SMUGGLERS TV SHOW - POSSIBLE DLC - haha yeah, Todd. Todd is an asshole producer on a TV show called Bug Smugglers. His entire crew is die, and it's up to us to find out who it was and why. AKA get him his footage back "I told my crew not to open that box of infected bugs". the hell, Todd. Captain Hal seems chill tho. entirely possible this is simply a cut quest (that camera side quest from the proving grounds showcase?), but you never know, so i spoiler tagged it.
CANNIBALS! - cut quest to kill a bunch of cannibals to get a datadrive from their insides
CHEF AND UNCLE - yeah i have no idea where this is from, but it sounds like one of the placeholder actors from the casino DLC
CLAPTRAP - pretty sure he's talking about Kevin here. I may be wrong tho
CLAY CUT LINES - Clay cut lines. Apparently Red Jabber was a part of his crew!
CLAY'S CUT CREW - self-explanatory. 2 people whose voices I don't recognize talking about Clay
ELLIE - some placeholder lines for ellie, plus 2 lines about her talking about Scooper!
FL4K - Fl4k's placeholder actor
GUARDIAN-ERIDIAN PORTALS - Tannis talking about the Eridian Gates I mentioned earlier!
HAMMERLOCK - some of Hammerlock's placeholder lines
LILITH - hoh boy. lots of stuff here.
LORELEI AND OXROAD - line of lorelei talking about some place called oxroad. not entirely sure what this is.
MAYA - Maya talkin about stuff. One is about some idiot destroying the only bridge to a temple, so i assume that meant more Athenas stuff. rip. She also originally said Ava's line about how the monks lay themselves to rest with Eridium. The folder has her lines about helping us with Katagawa's Laser and the folder in THAT has all her lines speaking directly to Krieg (you can find all that sweet sweet speculation here).
MOXXI - some of her placeholder actress's lines. Also Moxxi reciting poetry that I don't remember from in-game, but I may be wrong
MOXXI'S CASINO - confirmed DLC, but I had this in here from the start so I'm not removing it lol
MOZE - Moze's placeholder actress
NEW-U NEED HELP POWER SHUT DOWN - an interesting quest that canonically refers to a New-U station. Thought that was really weird listening to it the first time, since New-Us are confirmed not canon.
NO IDEA - just some stuff that i wasn't sure if it was unused content or i just hadn't come across it
NO UNDERWATER COMBAT - im just sad rhys says no underwater content. I want it. I want it so bad.
PANDORA REACTOR - a cut bit from the main quest about some sort of reactor starting up on Pandora. not 100% sure what this is about, but I've heard both Tannis and Troy talk about it
PLEASURE YACHT PARKED AT A CASINO - Rhys talking about Katagawa's pleasure yacht 'parked at a casino' which I thought was funny, given the Moxxi DLC
POSSIBLE BEANS - thinkin it might be pvt. beans
SPARROW AND GROUSE - my favorite robotic duo. They had a 3rd bro at one point, who u can hear with the more high-pitched voice- he refers to Sparrow and doesn't speak like Grouse. Dunno what happened to him.
SPOT OF TROUBLE - i have no idea what this is from
TANNIS - she has some lines hinting that there was supposed to be more carnivora stuff (namely the driving part)
TINA - tina's placeholder actress
TROY - so this is a fun one. The named file in here is Troy crying over Tyreen. Personally, I theorize Ty either dies here or is defeated and Troy is yelling to shut the cameras off. This is 100% not a line from in game. My friend on tumblr, border-spam, says it's possible tyreen is defeated and Troy brings her back, thus flipping their relationship as parasite-powerholder. Read about it here.
TYPHON CANNON QUEST - a quest from Typhon to go get a cannon by killing a named Guardian. I don't remember it happening in-game.
TYREEN - some of her placeholder actress
WAINWRIGHT - lots of wainwright's placeholder actor
ZANE - Zane's placeholder actor
ZER0 - Zer0's placeholder actor
moving back to the audiologs folder...

MUSIC AND AMBIANCE

I found a lot of songs that aren't on the official soundtrack, including the Fyrestone combat and ambient soundtracks for some reason, Salvador beatboxing, and a bunch of other, fun music mixes (like the claptrap rap). Also 2 tracks of creepy whispering that I can't place. A lot of it is radio music and stuff that hasn't been released yet. I'm not done sorting all the audio files so I may be missing a few radio songs, but I'll be updating my list as time goes on. The ones I named are the ones I found most interesting. The Fyrestone soundtracks are the ones that are making me do the biggest question mark. I don't get it.
Anyway, I gotta go to class. If there's anything you want me to find, let me know. I'll do my best.
Oh, and bonus: raid folder in the 'prologue' area, which is the areas before you reach Sanc-III. Possibly the door in ascension bluff.
alright i gotta go bye
Per request: here's the menu screen photo with Krieg.
submitted by DelusionPhantom to borderlands3 [link] [comments]

Cops n crooks DLC concept

this cop and crook dlc concept will include
New buildings/interiors New vehicles New emotes New weapons/ gadgets Story missions New heists New stores New vehicle abilities
This concept will include both stuff for cops and criminals
Introduction( crooks
This dlc will start by getting a phone call from a unknown number calling to let you know multiple ex spec ops buildings are for sale and they have a business proposal if you buy one,
Once you go to spec ops building (customization exsplained in crooks section) you'll be pup in a cutscene explaining that the person who called you has a plan for multiple heists and need a crew to pull them off, the guy then gives you a tour of the spec ops station showing you the armory, command center, vehicle/ heist equipment storage, personal room, and a weapon/ vehicle workshop.
After the tour is over he leads you to a new car in the center of the room and explains to you that the trunk is filled with narcotics to trade for heist equipment.
First mission (crooks)
After the introduction you will have to drive a Tampa gasser to paleto bay to the exchange along the way you will notice that there will a increase in cop cars new and old, one you get to paleto you will be entered into a cutscene of the exhange
After the exchange you will then have to drive a mule towards sandy once you past the ls customs in paleto you will be put in another cutscene of your charcter getting flagged over by cops at a cheak point where you will then be arrested
Introduction ( cops )
After being arrested your screen will go black and you will then be put in a cutscene in a police interogation room where a normal cop will be questioning you the cop will slowly be getting angry due to our charecters mute personalities the officer is then told to leave as he is replaced the head of a spec op unit
The officer then releases you from the interogation room keeping you handcuffed, he leads you to a elavator and takes you down to a basement level, revealing a slightly set up police operations, the officer then shows you around the operation explaining that his unit is in charge of taking down high priority criminals ranging from heist crews to human traffickers and on exhange for helping his unit we won't only not go to jail but they will also provide us with equipment to better do the job,
Hideouts
Each group has there own hangouts which will have access to there own exclusive customization, weapon upgrades, stores, personal quarters, and garage space
Crooks hideouts
The crooks hideout is the old spec ops buildings that have been converted into a criminal HQ that specializes in high risk high reward heists within these hideouts are a store ( exsplain later ) a heist garage area for heist vehicles, a customizable personal quarters, as well as a lounge/ bar, the crooks hideout also can come with a purchasable weapon armory/ workshop
There is also the main planning room where you will trigger most the missions and planning
The crooks hideout can come in multiple locations and will be purchased through maze bank foreclosure
Police hideout
The police have there own hideout that will become available after the police introduction for free upgrades will have to be purchased once unlocked
The police hideout is a unground level of the vinewood police station within the basic police hideout is a store, ( more on later ) it also comes with a unit garage where u can store police and personal vehicles along with special vehicles, the base station also comes with a lounge/bar as well the last base station comes with a command center where you can buy upgrades, order new police cars and start missions.
The upgrade option would consist of a personal quarters, a armory/ weapon workshop, you could also get a police mechanic to upgrade police vehicles with different packages( more later )
Stores
With this update will add new stores for both the crooks and cops both that will have there own abilities, weapons, and gadgets
Crooks store The crooks store will consist of more illegal, out of country items
Weapons - M1911( gangster .45) - M16 - harpoon gun ( works as a Teather between the ground and a vehicle ) - thermite bomb ( works as a sticky bomb that once triggered emits a explosion X2 the size of a sticky as well as covers the area in fire)
Clothes - sleeveless hoodies ( hoods can go up ) - cuts with hoodies ( leather cut with a hoodie underneath) - face Bandanas ( Bandana mask without glasses or hat ) - Gang pants ( jeans with different options for a bandanna around ankle)
Gadgets - zipties ( works like handcuffs / more later ) - grapple ( creates a rope which puts u in a animation to scale a building ) - taser ( a Melee weapon that knocks a opponent on the ground making available I handcuff or ziptie - under barrel grenade launcher ( can be purchased then equipped on a mk 2 weapon at weapon workshop )
[B]Police store The police store consist of legal and task force items
Weapons - tase pistol ( ranged weapon that will knock down a suspect making available for arrest ) - Glock
Clothing - police uniforms ranging from - lspd uniform -bcpd uniform -swat -undercover - spec ops And a custom takedown unit outfit
Gadgets - handcuffs ( restrains suspect allowing arresting officer to move and put suspect in vehicle / same works for zip ties ) - smoke gernades ( area fills up with gray smoke making players disappear from map if in auto aim will eliminate lock on whike in smoke ) Flares ( doesn't have a use ) - K9 unit ( a compain dog that will can come out with you during police missions that will track suspects and detain them to be cuffed once kill dog goes into cooldown) Spike strips ( a placeable mine that will pop a suspects tires upon contact) Lock break ( allows you to break into a suspect vehicle in less time)
Vehicles + customization packages
New vehicles would be added for both sides, both can be used in normal freeroam and missions
Crook vehicles
2003 harley Davison dyna super glide 1985 impala Mazda RX -7 Nissan S14
Heist vehicles
Heist gauntlet 2016 Chevrolet Express Armored 2019 ram custom ( snow plow ) HYV barrackade custom
Crook packages New vehicles will come with new custom packages crooks will be able to get
Police vehicles
Task force cars
Along with all already in game police vehicles
Police packages The police packages will persist of
Pursuit package ( the pursuit package contains street tires and powershot Nos )
Takedown package ( reinforced chassis with a ram along with bullet resistant windows )
Undercover package ( blacked out windows with hidden red and blue lights )
Missions / story ( crooks
The crooks have straight forward missions that are set up in heist format with some having preset ups that will be available in freeroam but all will lead to a selection of new heists
The new heists would be
These are only some possible heists I have in mind each would have there own preset ups and setups
Police missions
The police missions start off as freeroam arrest missions where you call the head officer for some jobs he will then send you out of some low priority arrest missions where you will have to use a taser to subdue and then handcuff and bring them back to the station
After a few low priority missions the head officer will start calling you from time to time about higher priority targets like like human traffickers, and other criminals, you will then have to go into there compounds and arrest them
High priority criminals
There will be multiple high priority criminals that you will need a small task force to arrest these These missions will start by you getting a call from the head of the unit telling you that they are ready to go after a high priority target and you are need in the command center Once you get to the command center you will be in a unique cutscene depending on which criminal you are going after, the different high priority criminals are,
Multiple Texan cartel members Multiple Chinese Some high time drug dealers Martian madrazo ( gets set free ) ( lack of evidence ) As well as some diffrent heist crews
New emotes
With this update would come a variety of new emotes as listed
Welder ( charecter brings out small welder and appears to weld )
Cuff ( charecter pulls out handcuffs and points forward)
Microphone ( charecter pulls out a speaker and appears to make a annocement )
Arrested ( charecter puts hands behind head and gets on knees )
This concludes this dlc concept if you have any questions or suggestions for the next concept feel free to comment and if you would like more leave a like
submitted by Luciferreap to rockstar [link] [comments]

[REQUEST][Steam] Borderlands 3: Super Deluxe Edition - Guns with legs? We got you boo!

SPOILERS for the entire Borderlands Franchise

Hey guys. I am here to request the Super Deluxe Edition for Borderlands 3 (or the Season Pass). I have been in love with the series since the launch of Borderlands 2 and after playing the 3rd installment I really want to experience more of the game. With the 2nd DLC coming out this month I am really excited to play it. Enough about these small details. Let's get onto the request.

Steam ID
Borderlands 3 Super Deluxe Edition for Steam on Green Man Gaming( $45 )
Also Borderlands 3 Super Deluxe Edition is $35 on lG but I can't link it as third party websites seem to trigger a bot and the post doesn't show up on Fresh.

WHAT IS BORDERLANDS 3

Borderlands 3 is the latest installment in the Borderlands franchise. Borderlands is a game where you go around killing bandits and stealing their guns to kill more and more bandits while creating a lot of MAYHEM. Borderlands is a looter shooter with a bunch of RPG elements added over it like skill trees and points that are given to you through a leveling system.

The appeal of the game is the huge amount of guns that are all unique in their own rights (certain guns home on enemies while others are pistols that shoot like shotguns) and the weird combination between silly and dark humor that was present since the inception of the franchise.

A lot of people believe that Borderlands 2 was the peak of the series. The humor was amazing, the characters were better written, there was an actual story, the skills were more indepth and there were way more guns. While I don't disagree, I have to give a lot of points to Borderlands 1 as well for its amazing gunplay.

Now that leaves us with Borderlands 3. Where did the series go after the success of BL2? Well I would say it went in a better direction. The general gameplay loop is one of the best I have seen in a lot of games. The gunplay is so satisfying with each gun having their own sound and way of shooting, the action skills being better than ever (I still miss gunzerking though) but there is a but. The story. While I wouldn't say that it really is the worst, a lot of people really don't like it. A huge part of it being one of the new characters and the large amount of standing around listening to dialogue.

I truly love this new installment in a franchise that I have enjoyed for over 8 years or so and that is why I want to experience more of it.

How I found out about the Borderlands franchise

This happened around 9 years ago I believe. When I was still quite young and not that much into gaming I would sit around my father and watch him play video games from time to time. This is what made me start doing it some time later. Well one of the games that he found was Borderlands 1. I did watch him play for a while and played some of it myself but I didn't really enjoy the game much so I left it after my first playthrough.

That was until Borderlands 2 came out... Well a bit later after it came out. Again it was my father who found the game and started it and what can I say, it looked amazing and wanted to play it too. After I played through my first playthrough I was quite hooked on the whole Borderlands thing and continued to play my Gunzerker to around max level but unfortunately I had lost that save. After this I would follow pretty much everything that would be Borderlands related. I replayed Borderlands 1 and when I heard that the Pre-Sequel was coming out around 2014 I was so excited.

For Tales it is a bit fuzzy. I don't really remember when or how I found out about it. I believe it was after I had gotten into watching some of the older Telltale games and did some search around their games.

And now we arrived at Borderlands 3. Ah 7 years after 2 and 5 after the Pre-Sequel. A long wait that I never truly realized I was a part of. The idea of a 3rd Borderlands game never really dawned upon me until a video by Supmatto got me thinking. It was the one where he talked about the Gearbox demo where they actually showed the character model for Moze in a desert. I didn't pay much attention up until a few months before the reveal of the game, a point at which leaks was quite frequent and hard to miss if you spend a lot of time on Youtube. Then Borderlands 3 got revealed and my hype levels were so high that I think we could have gotten to the moon...

And now we are here. Almost 6 months after the release of the game with the 2nd DLC and Steam version right around the corner. What can I say. It has been a good couple months.

The story of Borderlands 3


Ah. So you want to hear another story eh? Oh! You want to know the whole story? Well then. Where shall I begin. Oh yea. I remember now.
The story of the first game is somewhat shallow. It follows the 4 original Vault Hunters after being contacted by Angel. Being told that they are supposed to do something great the characters embark on a mission to find the fabled Vault Key and open the mythical Vault.
This whole thing was planned by Jack, the new CEO of Hyperion, with Angel being his agent. Once the vault was open Eridium started errupting from the planet and Jack took advantage of this. The VHs of BL2 were tricked and almost killed by Jack as he tried to rid Pandora of the bandits that lived there. How was he planning to do this? Open a new vault and control the monster within. The new VHs met and teamed up with the ones from BL1 in order to stop Jack once and for all.
And now we arrive to Borderlands 3. Set around 7 years after the events of BL2 the games once again starts with 4 Vault Hunters getting off a bus. The VHs saw the adds for the Crimson Raiders and decided to join them in the fight against the new cult that started spreading across the Borderlands. You learn that the leaders of the cult, Tyreen and Troy Calypso, are both sirens and have similar powers. Throughout the game you are in a constant race against the Children of the Vault. The fate of the universe is decided by who will be the first to open the Great Vault and let out or stop the horrors that lie within. You will also see familiar and new faces as you visit the planets that the game offers.

The first DLC, Moxxi's Heist of the Handsome Jackpot, takes place on Handsome Jack's casino. I am unsure about the story of the DLC because what I have seen of it is not much. You will need to assemble a crew in order to steal the plans to the casino and get the revenge that Moxxi wants so much. A returning character is also here. Timothy Lawrence, former clone of Jack and also former vault hunter.
DLC nr.2 (Guns, Love, and Tentacles) will take place on a frozen planet and will have at it's center the marriage of Wainwright & Hammerlock, a couple introduced in the Eden 6 part of the base game. It will also contain eldritch horror elements as there are cultists that worship a dead vault monster.
DLC 3 will most likely be wild west themed but instead of horses you have dinosaurs... Yea I bet it will be as good as it sounds.
Now for DLC 4. Here comes the juicy parts. Randy hinted at the story that might come with the DLC. We might go into the mind of Kreig. Kreig was a fan favorite character in BL2 and he didn't appear in BL3 so a lot of people are excited for this.

Gameplay mechanics and elements


On top of the 3 main skills from which you can choose from each character has 3 skill trees that focus on different aspects of said character. Amara has a tree that will allow her to be a melee machine while Moze has a tree that could make her not consume ammo and have unlimited of said ammo.
Each skill tree has these skills that are a bit more special and that can alter gameplay in more major ways. A set of these are the capstones at the end of each skill tree but these can be found through the skill tree too. Usually there are 2 or 3 special skills per tree and they take only 1 single point to be activated. There are special pieces of gear that can add more than one point to them and make then ever more powerful.

Borderlands 2 had 2 types of vehicles in the main game with 2 more added in the DLC. The only real differences between the base game ones were the fact that you could have 4 people instead of 2 and different weapons. The boosts might have been different too. In Borderlands 3 there are 3 kinds of vehicles. There is also the fact that you can fully customize your car. From the wheels to the engine. The way you get new parts is by stealing cars from the bandits running around in them. Now in Borderlands 3 you can go up to a car and press the needed button and if there is someone in said car you will throw then out and take the car for yourself.
There is also a quality of life improvement in the sense that now some things like cacti will be destroyed if you try to run them over. In Borderlands 2 those cacti were fully solid and you stop you if you would hit them with even 1 cm of your car's hitbox.

A new mechanic added to the game to make it more dynamic and also make the level design be more vertical at the same time. Sliding works like in a lot of other games. If you are running and use the crouch button you will enter the sliding animation. If you slide into an enemy, that enemy will be staggered or even go flying. This is a good technique to stop enemies from shooting or even taking their place in cover by staggering them.
Then there is mantling. This will allow a character to climb certain ledges that are usually shown with special textures onto the walls though it is not limited to just that. With Mantling you can be very creative with skipping certain parts of the game as you can sometime mantle things that the developers might not want you to.

Le pièce de résistance. Borderlands 3, while not ditching Pandora completely, will have our band of misfits traveling from planet to planet through the galaxy in which Pandora resides. The game will start off and have it's first act on Pandora, but after repairing and taking off aboard the Sanctuary 3 ship you will go to the stars and beyond in order to stop the Calypsos. Sanctuary 3 will be your hub area from which you can travel to the different planets in the game. The game will have 5 planets with more coming in the future with DLC. Each planet is divided into multiple areas like how the maps in Borderlands 2 worked.

  1. `Hyperion. The big-bad corporation from previous Borderlands titles, is back in Borderlands 3. Alongside accuracy that increases as you fire the weapon, Hyperion guns will now have a deployable shield mounted in the front that will be able to stop some of the damage that would be done to you. The shield does have a capacity and will need to recharge.

2) Maliwan. Maliwan has always been the manufacturer that focused on elemental guns and in Borderlands 3 it is no different. Like in Borderlands 2 all Maliwan guns will be elemental but this time they will have 2 elements that you can switch between at will. The only downside that is with these games is the fact that shots need to be charged before they can be shot.

3) Torgue. DO YOU LIKE BLOWING S*IT UP? DO YOU LOVE EXPLOSIONS? WELL THEN TORGUE IS THE MANUFACTURER FOR YOU! IT IS TIME TO KILL EVERY LIVING ORGANISM ON THIS PLANET WITH THE HELP OF THE HIGH DAMAGE GYRO-JET PROJECTILES THAT TRAVEL SOMEWHAT SLOWLY! THERE IS ALSO THE STICKY MODE WHERE YOU STICK THE BULLETS TO YOUR ENEMIES AND THEN YOU CAN DETONATE THEM FOR HIGH DAMAGE! EXPLOSIONS!!!!!!!!!!!!!!

4) Vladof. This focus on high fire rate means that its guns have ridiculously high fire rates. But as a result, they aren't going to be as accurate as other weapons, and you'll burn through your ammo pretty fast. Even so, Vladof's arsenal is excellent if you're looking for rapid, consistent damage. And its guns come with some special attachments as well, like under-barrel grenade launchers or rocket launchers.

5) Tediore. Guns with legs... What more do you want? Ok ok. The guns made by this manufacturer do not have a conventional magazine that you reload. Instead you throw the gun out into the battlefield and a new one digistructs into your hands. The thrown guns can have a multitude of effects like exploding and then spawning child grenades or sticking to a surface and becoming a turret.

6) Jakobs. Guns made by Jackobs do not only look like they are out of the wild west but also feel like it. These guns can shoot as fast as you can pull the trigger so the faster you are the more damage you do. They also have high damage output but you will need to be accurate. Accuracy and critical hits are rewarded with a chance that the bullet will ricochet off the enemy and hit others. Currently my favorite gun in the game is the Wedding Invitation that was added during the Valentine Day event. When scoring a critical hit the bullets will not only explode but they will also shoot towards other enemies but this time will do cryo damage.

7) Atlas. A manufacturer that was absent during the events of Borderlands 2 now returns lead by none other than Rhys, one of the 2 protagonists in Tales from the Borderlands. With guns made by Atlas you will be able to shoot out a tracker onto your enemies and then any round you shoot will follow said tracker and hit the enemy that is marked. The Q-System is one the best early game assault rifles.

8) Dahl. Dahl is a powerful militaristic corporation. And these roots have led to their firearms being tactical in nature. They offer a variety of different firing modes that the user can toggle between based on the various factors that influence gunfights. Because of their jack-of-all-trades nature means they inherently aren't specialized and thus, they aren't the best guns you can equip for specialized tasks.

9) Children of the Vault or COV. The guns made by COV are quite special. They do not have a magazine because you never have to reload. COV guns instead of having the usual magazine have a heating bar. If the bar gets filled then the weapon will jam and will need repairs. The repairs in a way are somewhat like reloads but if you manage the heat throughout your battles you will never need to reload the gun ever again. The animations that play are quite funny like the one where you use a water gun to cool down an overheated element on your gun.

I Borderlands 2 you could use Eridium in order to upgrade your ammo capacity or to give it to certain vendor like NPCs that would give you items in exchange. Now in Borderlands 3 the ammo upgrades are once again purchasable with normal cash so Eridium will gain a different use but will remain as currency.
On Sanctuary 3 Crazy Earl will have a shop that sells emotes and other cosmetic items like skins or heads. These can be bought with Eridium. Other than that you will have the ability to buy Annointed gear that will give you certain specialized bonuses depending on the character you are playing as.

Why do I want the version that includes the game pass

As I said before, I am a huge fan of this series and once Borderlands 3 was announced I was the most hyped I ever was about a game in my whole life. Not even Hollow Knight Silksong getting announced got me this hyped. The months leading up to the release I have played through Borderlands 1 with a friend and twice through Borderlands 2 (once modded) just because I couldn't stop thinking about the game. Even now I end up booting one of the older games because of the amazing gameplay.
The whole looter shooter genre that started with Borderlands 1 was an interesting concept that I didn't really click with until Borderlands 2. Once that came out and passed others tried to capitalize on the success of the genre but not the same way that Borderlands did. While the 2 Destiny games and the 2 Division games are fun in their own way I believe that the games as a ser1vice/MMOlite addition was unnecessary and kinda hindered the amount of fun you could have. Though I have to agree that what I have played of Destiny 2 and Division 2 was quite fun even though it was just at the start of the games.
Now that I have had fun with the base game of Borderlands 3 I really want to continue this fun within the DLCs. Moxxi's Heist is quite a throwback to the days of BL2 where loaders were everywhere and same with Jack. DLC2's atmosphere looks gorgeous. The trailer made the planet look so good and the new enemy designs are really good. I am also exited to use some of the new guns like the Ion Cannon that can almost 1 shot everything even on the highest difficulty.
There are also the last 2 DLCs that might be really good. I would like to ride a dinosaur while shooting my Maggie and yelling "YEHAW" in a western themed DLC or ride the shiniest meat bicycle in the mind of Kreig.

How long will I play it

I already have around 5 days put into the base game. I am unsure how this translates into hours... No not because I can't do math. It is because the game tells you the time in days rather than hours. Anyways. I have put a lot of time and do plan to put even more as I only have 1 character that I have gotten to maximum level and I don't even have the best gear for him yet. The season pass and the DLCs it will bring will allow me to break some of the monotony of the grind or of playing the story again and again while leveling up characters.

Why would YOU want to buy the game

So. You want to know why you would want/should buy this game for yourself? Well the first question is are you already a fan of the Borderlands series? If so then Borderlands 3 is a must play not only because of the new story that expands the already existing lore but also because of all the new planets you explore and the new quality of life improvements that the developers added. The game feels like it took what Borderlands 2 did mixed it with some Borderlands 1 and improved onto that... and it is NOT a bad thing like some people say.

But what if you have never played a Borderlands game? Then what are you doing here reading a request all about Borderlands? Heh I am joking. If you have no experience with the games but have played some of the looter shooters that came out prior to Borderlands 3 you should be able to enjoy the game. The co-op experience is timeless no matter which of the games you play. The only thing that will not be in the game is the MMO-lite/games as a service parts that most of the newer looter shooters contain.

If you haven't played any looter shooters in your entire life the game still has a lot of things to offer. From the varied environments scattered on the planets that you will explore to the amazing gun play that the game has you can find something to enjoy. You will not need to look at the stats of a gun to really know that it is better as now guns have gear scores that show how good they are in general so gear farming is a bit streamlined for any player to jump in and feel like they are getting better. There are also a gigantic amount of guns to choose from. Each Legendary and Unique weapons will have their own effect that no other gun will have and they vary from brain shaped turrets to burger canons.

There is also the fact that Gearbox does listen to us the players. One example of this is with a little event involving the endgame raid (Takedown). For a limited time the Takedown was scaled to the number of players in the party (before it was always scaled to 4). People really loved it and seeing this the developers decided to keep the feature in while adding a new switch for people who wanted to experience the true difficulty of the Takedown while going solo. There are other examples like the ability to toggle the guardian ranks or the introduction of cutscene skip. There are also free updates and events every so often so the game doesn't become too stale.

Why can't I buy the game

I honestly do not have any kind of sob story that I could shove in this part and I also do not like it when people would just fake one. I just am not able to spend this amount of money for a bunch of reasons. I had started my second year of university a while ago and so a bunch of expenses went towards uni stuff, clothes and just the tax itself. Whatever money is left I need to save up in case there is any kind of emergency or needed for uni.
Then there is also the fact that the conversion rate between dollar and ron (the currency used in Romania) is quite high. For us 1 dollar is around 4.3 ron which would mean that the price of the game goes up to almost or even above 200 ron which is quite a lot. There is also this entire situation with Covid-19 which is generally annoying for all of us. Being stuck inside for so long can get quite boring. I honestly would have gotten the game myself if I could but because of the circumstances I am asking you kind members of the Gift of Games community to help me enjoy all the things added by the DLCs because I am a huge fan of this series.

Final words

And here we are. The end of the request. I really hope you have enjoyed reading my request and what else could I say other than see ya later and I wish you all who read and got to this part good luck with your own current or future requests or giveaway entries.
submitted by Jexter11 to GiftofGames [link] [comments]

Cops n crooks DLC concept

this cop and crook dlc concept will include
New buildings/interiors New vehicles New emotes New weapons/ gadgets Story missions New heists New stores New vehicle abilities
This concept will include both stuff for cops and criminals
Introduction( crooks
This dlc will start by getting a phone call from a unknown number calling to let you know multiple ex spec ops buildings are for sale and they have a business proposal if you buy one,
Once you go to spec ops building (customization exsplained in crooks section) you'll be pup in a cutscene explaining that the person who called you has a plan for multiple heists and need a crew to pull them off, the guy then gives you a tour of the spec ops station showing you the armory, command center, vehicle/ heist equipment storage, personal room, and a weapon/ vehicle workshop.
After the tour is over he leads you to a new car in the center of the room and explains to you that the trunk is filled with narcotics to trade for heist equipment.
First mission (crooks)
After the introduction you will have to drive a Tampa gasser to paleto bay to the exchange along the way you will notice that there will a increase in cop cars new and old, one you get to paleto you will be entered into a cutscene of the exhange
After the exchange you will then have to drive a mule towards sandy once you past the ls customs in paleto you will be put in another cutscene of your charcter getting flagged over by cops at a cheak point where you will then be arrested
Introduction ( cops )
After being arrested your screen will go black and you will then be put in a cutscene in a police interogation room where a normal cop will be questioning you the cop will slowly be getting angry due to our charecters mute personalities the officer is then told to leave as he is replaced the head of a spec op unit
The officer then releases you from the interogation room keeping you handcuffed, he leads you to a elavator and takes you down to a basement level, revealing a slightly set up police operations, the officer then shows you around the operation explaining that his unit is in charge of taking down high priority criminals ranging from heist crews to human traffickers and on exhange for helping his unit we won't only not go to jail but they will also provide us with equipment to better do the job,
Hideouts
Each group has there own hangouts which will have access to there own exclusive customization, weapon upgrades, stores, personal quarters, and garage space
Crooks hideouts
The crooks hideout is the old spec ops buildings that have been converted into a criminal HQ that specializes in high risk high reward heists within these hideouts are a store ( exsplain later ) a heist garage area for heist vehicles, a customizable personal quarters, as well as a lounge/ bar, the crooks hideout also can come with a purchasable weapon armory/ workshop
There is also the main planning room where you will trigger most the missions and planning
The crooks hideout can come in multiple locations and will be purchased through maze bank foreclosure
Police hideout
The police have there own hideout that will become available after the police introduction for free upgrades will have to be purchased once unlocked
The police hideout is a unground level of the vinewood police station within the basic police hideout is a store, ( more on later ) it also comes with a unit garage where u can store police and personal vehicles along with special vehicles, the base station also comes with a lounge/bar as well the last base station comes with a command center where you can buy upgrades, order new police cars and start missions.
The upgrade option would consist of a personal quarters, a armory/ weapon workshop, you could also get a police mechanic to upgrade police vehicles with different packages( more later )
Stores
With this update will add new stores for both the crooks and cops both that will have there own abilities, weapons, and gadgets
Crooks store The crooks store will consist of more illegal, out of country items
Weapons - M1911( gangster .45) - M16 - harpoon gun ( works as a Teather between the ground and a vehicle ) - thermite bomb ( works as a sticky bomb that once triggered emits a explosion X2 the size of a sticky as well as covers the area in fire)
Clothes - sleeveless hoodies ( hoods can go up ) - cuts with hoodies ( leather cut with a hoodie underneath) - face Bandanas ( Bandana mask without glasses or hat ) - Gang pants ( jeans with different options for a bandanna around ankle)
Gadgets - zipties ( works like handcuffs / more later ) - grapple ( creates a rope which puts u in a animation to scale a building ) - taser ( a Melee weapon that knocks a opponent on the ground making available I handcuff or ziptie - under barrel grenade launcher ( can be purchased then equipped on a mk 2 weapon at weapon workshop )
[B]Police store The police store consist of legal and task force items
Weapons - tase pistol ( ranged weapon that will knock down a suspect making available for arrest ) - Glock
Clothing - police uniforms ranging from - lspd uniform -bcpd uniform -swat -undercover - spec ops And a custom takedown unit outfit
Gadgets - handcuffs ( restrains suspect allowing arresting officer to move and put suspect in vehicle / same works for zip ties ) - smoke gernades ( area fills up with gray smoke making players disappear from map if in auto aim will eliminate lock on whike in smoke ) Flares ( doesn't have a use ) - K9 unit ( a compain dog that will can come out with you during police missions that will track suspects and detain them to be cuffed once kill dog goes into cooldown) Spike strips ( a placeable mine that will pop a suspects tires upon contact) Lock break ( allows you to break into a suspect vehicle in less time)
Vehicles + customization packages
New vehicles would be added for both sides, both can be used in normal freeroam and missions
Crook vehicles
2003 harley Davison dyna super glide 1985 impala Mazda RX -7 Nissan S14
Heist vehicles
Heist gauntlet 2016 Chevrolet Express Armored 2019 ram custom ( snow plow ) HYV barrackade custom
Crook packages New vehicles will come with new custom packages crooks will be able to get
Police vehicles
Task force cars
Along with all already in game police vehicles
Police packages The police packages will persist of
Pursuit package ( the pursuit package contains street tires and powershot Nos )
Takedown package ( reinforced chassis with a ram along with bullet resistant windows )
Undercover package ( blacked out windows with hidden red and blue lights )
Missions / story ( crooks
The crooks have straight forward missions that are set up in heist format with some having preset ups that will be available in freeroam but all will lead to a selection of new heists
The new heists would be
These are only some possible heists I have in mind each would have there own preset ups and setups
Police missions
The police missions start off as freeroam arrest missions where you call the head officer for some jobs he will then send you out of some low priority arrest missions where you will have to use a taser to subdue and then handcuff and bring them back to the station
After a few low priority missions the head officer will start calling you from time to time about higher priority targets like like human traffickers, and other criminals, you will then have to go into there compounds and arrest them
High priority criminals
There will be multiple high priority criminals that you will need a small task force to arrest these These missions will start by you getting a call from the head of the unit telling you that they are ready to go after a high priority target and you are need in the command center Once you get to the command center you will be in a unique cutscene depending on which criminal you are going after, the different high priority criminals are,
Multiple Texan cartel members Multiple Chinese Some high time drug dealers Martian madrazo ( gets set free ) ( lack of evidence ) As well as some diffrent heist crews
New emotes
With this update would come a variety of new emotes as listed
Welder ( charecter brings out small welder and appears to weld )
Cuff ( charecter pulls out handcuffs and points forward)
Microphone ( charecter pulls out a speaker and appears to make a annocement )
Arrested ( charecter puts hands behind head and gets on knees )
This concludes this dlc concept if you have any questions or suggestions for the next concept feel free to comment and if you would like more leave a like
submitted by Luciferreap to GrandTheftAutoV [link] [comments]

Slick city dlc concept

The slick city is a GTA 5 online DLC concept that takes place awhile after the Diamond casino and resort started having money problems due to the frequent heists and robberies starting to take place shortly after our characters set these changes into motion.
This concept will include - map changes - new vehicles - new clothing - new upgrades
Introduction
As the diamond casino slowly fails in business due to its premium insurance rates the people of San Andreas slowly looks for a better form of entertainment all eyes slowly drift to a new development out in grapeseed, a new company recently purchased a huge section of land and has been excavating and laying large strips of asphalt and cement.
Location
The development started taking place near the old grapeseed airport, beside the airport there are two fields that an old farmer used to own after an accident the fields were then bought to be excavated for a new building and strip
Development stage
Over a few weeks, grapeseed will go under a series of dramatic changes. First, there is an increase in construction equipment scattered around the fields ranging from excavators and bulldozers as the days go past slowly a track will start to form stretching across the two fields, slowly the stands, concrete barriers are transported inline the track, meanwhile slowly the construction of the garages and main building start.
Ownable property
After the completion of the drag strip, it started getting flood from spectators in search of a new form of entertainment. The Drag strip then put a workshop up for sale in Hope's of getting new drivers to help entertain their new crowd
The walk around
After purchasing your new Drag workshop you will be given a walk around of the premises showing off everything the drag strip has to offer to range from your own personal garage as well as the main conjoining building where display vehicles are show and tickets are sold along with the sign-up booth ( more on later )
The workshop
The workshop comes with multiple default options ranging from the initial workshop to a small garage space but for money additional, you will be able to get the following modifications
Style - the style upgrades will affect the walling and flooring helping to create a more immersive workshop depending on what time period you would like your workshop
Dyno - the Dyno is a purchasable upgrade that when used will tell you your vehicles top speed, 0 to 60, as well 0-100
Extra garbage space - for some extra cash the strip is offering an exclusive garage space that can hold up to 12 cars [IMG=XHU] Living quarters - the small personalized quarters that you can get with different variants within the quarters there is also a trophy wall and laptop to browse your track stats and other dragster builds
Ticket/main building
The ticket/main building is connected to the Drag workshop this building contains a ticket booth for setting up races ( more on later) within this main building there is a VIP booth similar to the one found within the arena, there is also a display podium that has a fully modified drag car with racing slicks and a blower sitting in the center of the room.
Racing
The public racing is divided into classes based on the car you plan on racing the classes go as so small wheel, big wheel, nitrous oxide, dragster, funny car, and special that will include any vehicle with a rocket as well as collectible vehicles ( more on later)
Classes
Classes are unlocked as you processed to race in drag races earning more XP towards the next class of races unlocking new parts for cheaper prices as well as unlocking the next tier of race
Prizes
Prizes depend upon the classes and the amount of money in play for bets special drag races earn the most going down the list to small wheel earning the least
Betting system/ pinks
There are two sections of the betting/ prize system cash and pinks, the cash system is the simplest system with a betting limit of 100 grand cash limit for betting all bets must be matched by the other competitors, the second section to the betting system is betting pink slips whereupon agreement of both parties you both put a car on the line, it does not have to be the vehicle you are racing.
Vehicles
There are three different categories of vehicles added with the slick city
Normal - everyday cars not built for racing
Drag edition - car taken and completely rebuilt with new upgrade options and top speed and acceleration available from the Drag workshop
Special - special vehicles consist of vehicles built with the intent to only be used on the strip they can, however, be used in free mode
Everyday cars
The everyday cars consist of a car from all category's ranging from muscle to import, certain vehicles from the everyday category can be upgraded into the drag edition
Dodge charger hemi 1971 Plymouth GTX Dodge ram SRT- 10 1966 Chevy C10 2018 dodge ram 3500 dually
1970 Chevrolet Chevelle SS 1993 Mustang foxbody 2020 Shelby Mustang GT500 1973 Pontiac trans am 2003 Nissan Fairlady Z Z33
2018 Camaro ( drag ) 1964 nova wagon
1964 Porsche 356 A Mazda MX-5 Miata 1968 Volkswagen t2 pickup 1971 Datsun wagon
2020 Ferrari F8
The list of the everyday vehicles go as so some vehicles have drag variants cover in the next section
Drag edition
The Drag edition of vehicles unlocks new upgrades that will be covered after the vehicles, these upgrades help boost speed, acceleration, and traction but with the downside of these vehicles tend to not be able to suffer as much damage and with the possibility to flip due to tires leaving the asphalt
Dukes ( drag edition) Vamos ( drag edition) Phantom ( drag edition) Picador ( drag edition) Jester classic ( drag edition) 1971 Plymouth GTX ( drag edition) Dodge ram SRT-10 ( drag edition) Shelby mustang ( drag edition)
1971 Datsun wagon ( drag edition)
Stallion ( drag edition) 2019 Cobra jet 50th anniversary ( drag edition)
2019 Camaro COPO ( drag edition )
[B]Special vehicles
Camaro funny car Chevelle funny car Corvette nitro funny car 1970 slingshot dragster Sleek machine dragster Phantom dragster
Restoreables ( more in collectible section)
Upgrades
With the Drag strip slowly gaining popularity the demands for high-performance parts becoming higher in demand the Drag strip made a contract so all high-performance parts have to be ordered through the strip, due to having a Drag workshop you have access to all the upgrades, most can be equipped to every vehicle unless stated otherwise.
Tier 5 upgrades - tier 5 upgrades were developed shortly after the drag strip became popular due to high demand for better performance - parts included in new tier 5 are engine, transmission, and breaks
Turbo MK.2 - probably designed by a speed junkie in his garage the turbo Mk.2 has recently hit the market helping vehicles with a dramatic acceleration boost
New tires - with the demand for new traction new slicks available for all drag edition cars these slicks help increase traction and acceleration
Parachute - on the first few opening days of the strip there was an increase in vehicles struggling to stop before the end of the strip so for drag editions car an optional parachute can be purchased triggered by the horn, the parachute will slow you down dramatically on both the land ( it may also slow your descent back to earth )
Nitrous oxide Mk.2 - After arena war slowly got less popular due to lack of contestants they sold their formula for nos over time it was improved to be more powerful it is now often used at the strips or for street racers
Restorables/ collectables
Scattered across the map are multiple car carcasses that hold their own stories within their deaths but like everything else they are waiting for their rebirth to get there revenge
Across the map is a few carcasses of racing legends abandoned or destroyed from time, the owner of the strip explains that these vehicles and original parts are somewhere in San Andreas mostly parted out he gives you a list of vehicles and wishing you luck that you may one day bring them back to the glory
Vehicle list - Phantom drag w wing - dodge ram dually
Clothing
Embroidered leather jacket - a leather jacket with company logos embroidered on the back
Racing gloves - plan color racing gloves sold separately from racing outfits
Embroidered hoodies - plan hoodies with designs on the back ex.skulls, logos, etc
Logo muscle shirt - muscle shirts with logos on the back and small on the front
Emotes
With the release of the slick city some new emotes will be released according to the style of the update, included in these emotes are
Welding - character pulls out the welder and proceeds to weld against an imaginary surface
Pit stop - character pulls out battery-powered and takes out imaginary bolts
Water break - pulls out rockstar logo water bottle and has a drink
Wrench toss - casually tosses a wrench into the air
This concludes the slick city DLC concept all help in sharing this concept is greatly appreciated slick city petition
submitted by Luciferreap to gtaonline [link] [comments]

[REQUEST][Steam/Epic] Borderlands 3: Super Deluxe Edition (OR Season Pass ) - Guns with legs? We got you boo!

SPOILERS for the entire Borderlands Franchise

Hey guys. I am here to request the Super Deluxe Edition for Borderlands 3 (or the Season Pass). I have been in love with the series since the launch of Borderlands 2 and after playing the 3rd installment I really want to experience more of the game. With the 2nd DLC coming out this month I am really excited to play it. Enough about these small details. Let's get onto the request.

Steam ID
The Super Deluxe edition is currently 42.55€ on a third party site (not the one that starts with G). Reason for not linking is because if I do my post doesn't show up in the new tab. We can talk about it in comments or DMs.
Borderlands 3 Season Pass for Epic Games on HumbleBundle

WHAT IS BORDERLANDS 3

Borderlands 3 is the latest installment in the Borderlands franchise. Borderlands is a game where you go around killing bandits and stealing their guns to kill more and more bandits while creating a lot of MAYHEM. Borderlands is a looter shooter with a bunch of RPG elements added over it like skill trees and points that are given to you through a leveling system.

The appeal of the game is the huge amount of guns that are all unique in their own rights (certain guns home on enemies while others are pistols that shoot like shotguns) and the weird combination between silly and dark humor that was present since the inception of the franchise.

A lot of people believe that Borderlands 2 was the peak of the series. The humor was amazing, the characters were better written, there was an actual story, the skills were more indepth and there were way more guns. While I don't disagree, I have to give a lot of points to Borderlands 1 as well for its amazing gunplay.

Now that leaves us with Borderlands 3. Where did the series go after the success of BL2? Well I would say it went in a better direction. The general gameplay loop is one of the best I have seen in a lot of games. The gunplay is so satisfying with each gun having their own sound and way of shooting, the action skills being better than ever (I still miss gunzerking though) but there is a but. The story. While I wouldn't say that it really is the worst, a lot of people really don't like it. A huge part of it being one of the new characters and the large amount of standing around listening to dialogue.

I truly love this new installment in a franchise that I have enjoyed for over 8 years or so and that is why I want to experience more of it.

How I found out about the Borderlands franchise

This happened around 9 years ago I believe. When I was still quite young and not that much into gaming I would sit around my father and watch him play video games from time to time. This is what made me start doing it some time later. Well one of the games that he found was Borderlands 1. I did watch him play for a while and played some of it myself but I didn't really enjoy the game much so I left it after my first playthrough.

That was until Borderlands 2 came out... Well a bit later after it came out. Again it was my father who found the game and started it and what can I say, it looked amazing and wanted to play it too. After I played through my first playthrough I was quite hooked on the whole Borderlands thing and continued to play my Gunzerker to around max level but unfortunately I had lost that save. After this I would follow pretty much everything that would be Borderlands related. I replayed Borderlands 1 and when I heard that the Pre-Sequel was coming out around 2014 I was so excited.

For Tales it is a bit fuzzy. I don't really remember when or how I found out about it. I believe it was after I had gotten into watching some of the older Telltale games and did some search around their games.

And now we arrived at Borderlands 3. Ah 7 years after 2 and 5 after the Pre-Sequel. A long wait that I never truly realized I was a part of. The idea of a 3rd Borderlands game never really dawned upon me until a video by Supmatto got me thinking. It was the one where he talked about the Gearbox demo where they actually showed the character model for Moze in a desert. I didn't pay much attention up until a few months before the reveal of the game, a point at which leaks was quite frequent and hard to miss if you spend a lot of time on Youtube. Then Borderlands 3 got revealed and my hype levels were so high that I think we could have gotten to the moon...

And now we are here. Almost 6 months after the release of the game with the 2nd DLC and Steam version right around the corner. What can I say. It has been a good couple months.

The story of Borderlands 3


Ah. So you want to hear another story eh? Oh! You want to know the whole story? Well then. Where shall I begin. Oh yea. I remember now.
The story of the first game is somewhat shallow. It follows the 4 original Vault Hunters after being contacted by Angel. Being told that they are supposed to do something great the characters embark on a mission to find the fabled Vault Key and open the mythical Vault.
This whole thing was planned by Jack, the new CEO of Hyperion, with Angel being his agent. Once the vault was open Eridium started errupting from the planet and Jack took advantage of this. The VHs of BL2 were tricked and almost killed by Jack as he tried to rid Pandora of the bandits that lived there. How was he planning to do this? Open a new vault and control the monster within. The new VHs met and teamed up with the ones from BL1 in order to stop Jack once and for all.
And now we arrive to Borderlands 3. Set around 7 years after the events of BL2 the games once again starts with 4 Vault Hunters getting off a bus. The VHs saw the adds for the Crimson Raiders and decided to join them in the fight against the new cult that started spreading across the Borderlands. You learn that the leaders of the cult, Tyreen and Troy Calypso, are both sirens and have similar powers. Throughout the game you are in a constant race against the Children of the Vault. The fate of the universe is decided by who will be the first to open the Great Vault and let out or stop the horrors that lie within. You will also see familiar and new faces as you visit the planets that the game offers.

The first DLC, Moxxi's Heist of the Handsome Jackpot, takes place on Handsome Jack's casino. I am unsure about the story of the DLC because what I have seen of it is not much. You will need to assemble a crew in order to steal the plans to the casino and get the revenge that Moxxi wants so much. A returning character is also here. Timothy Lawrence, former clone of Jack and also former vault hunter.
DLC nr.2 (Guns, Love, and Tentacles) will take place on a frozen planet and will have at it's center the marriage of Wainwright & Hammerlock, a couple introduced in the Eden 6 part of the base game. It will also contain eldritch horror elements as there are cultists that worship a dead vault monster.
DLC 3 will most likely be wild west themed but instead of horses you have dinosaurs... Yea I bet it will be as good as it sounds.
Now for DLC 4. Here comes the juicy parts. Randy hinted at the story that might come with the DLC. We might go into the mind of Kreig. Kreig was a fan favorite character in BL2 and he didn't appear in BL3 so a lot of people are excited for this.

Gameplay mechanics and elements


On top of the 3 main skills from which you can choose from each character has 3 skill trees that focus on different aspects of said character. Amara has a tree that will allow her to be a melee machine while Moze has a tree that could make her not consume ammo and have unlimited of said ammo.
Each skill tree has these skills that are a bit more special and that can alter gameplay in more major ways. A set of these are the capstones at the end of each skill tree but these can be found through the skill tree too. Usually there are 2 or 3 special skills per tree and they take only 1 single point to be activated. There are special pieces of gear that can add more than one point to them and make then ever more powerful.

Borderlands 2 had 2 types of vehicles in the main game with 2 more added in the DLC. The only real differences between the base game ones were the fact that you could have 4 people instead of 2 and different weapons. The boosts might have been different too. In Borderlands 3 there are 3 kinds of vehicles. There is also the fact that you can fully customize your car. From the wheels to the engine. The way you get new parts is by stealing cars from the bandits running around in them. Now in Borderlands 3 you can go up to a car and press the needed button and if there is someone in said car you will throw then out and take the car for yourself.
There is also a quality of life improvement in the sense that now some things like cacti will be destroyed if you try to run them over. In Borderlands 2 those cacti were fully solid and you stop you if you would hit them with even 1 cm of your car's hitbox.

A new mechanic added to the game to make it more dynamic and also make the level design be more vertical at the same time. Sliding works like in a lot of other games. If you are running and use the crouch button you will enter the sliding animation. If you slide into an enemy, that enemy will be staggered or even go flying. This is a good technique to stop enemies from shooting or even taking their place in cover by staggering them.
Then there is mantling. This will allow a character to climb certain ledges that are usually shown with special textures onto the walls though it is not limited to just that. With Mantling you can be very creative with skipping certain parts of the game as you can sometime mantle things that the developers might not want you to.

Le pièce de résistance. Borderlands 3, while not ditching Pandora completely, will have our band of misfits traveling from planet to planet through the galaxy in which Pandora resides. The game will start off and have it's first act on Pandora, but after repairing and taking off aboard the Sanctuary 3 ship you will go to the stars and beyond in order to stop the Calypsos. Sanctuary 3 will be your hub area from which you can travel to the different planets in the game. The game will have 5 planets with more coming in the future with DLC. Each planet is divided into multiple areas like how the maps in Borderlands 2 worked.

  1. `Hyperion. The big-bad corporation from previous Borderlands titles, is back in Borderlands 3. Alongside accuracy that increases as you fire the weapon, Hyperion guns will now have a deployable shield mounted in the front that will be able to stop some of the damage that would be done to you. The shield does have a capacity and will need to recharge.

2) Maliwan. Maliwan has always been the manufacturer that focused on elemental guns and in Borderlands 3 it is no different. Like in Borderlands 2 all Maliwan guns will be elemental but this time they will have 2 elements that you can switch between at will. The only downside that is with these games is the fact that shots need to be charged before they can be shot.

3) Torgue. DO YOU LIKE BLOWING S*IT UP? DO YOU LOVE EXPLOSIONS? WELL THEN TORGUE IS THE MANUFACTURER FOR YOU! IT IS TIME TO KILL EVERY LIVING ORGANISM ON THIS PLANET WITH THE HELP OF THE HIGH DAMAGE GYRO-JET PROJECTILES THAT TRAVEL SOMEWHAT SLOWLY! THERE IS ALSO THE STICKY MODE WHERE YOU STICK THE BULLETS TO YOUR ENEMIES AND THEN YOU CAN DETONATE THEM FOR HIGH DAMAGE! EXPLOSIONS!!!!!!!!!!!!!!

4) Vladof. This focus on high fire rate means that its guns have ridiculously high fire rates. But as a result, they aren't going to be as accurate as other weapons, and you'll burn through your ammo pretty fast. Even so, Vladof's arsenal is excellent if you're looking for rapid, consistent damage. And its guns come with some special attachments as well, like under-barrel grenade launchers or rocket launchers.

5) Tediore. Guns with legs... What more do you want? Ok ok. The guns made by this manufacturer do not have a conventional magazine that you reload. Instead you throw the gun out into the battlefield and a new one digistructs into your hands. The thrown guns can have a multitude of effects like exploding and then spawning child grenades or sticking to a surface and becoming a turret.

6) Jakobs. Guns made by Jackobs do not only look like they are out of the wild west but also feel like it. These guns can shoot as fast as you can pull the trigger so the faster you are the more damage you do. They also have high damage output but you will need to be accurate. Accuracy and critical hits are rewarded with a chance that the bullet will ricochet off the enemy and hit others. Currently my favorite gun in the game is the Wedding Invitation that was added during the Valentine Day event. When scoring a critical hit the bullets will not only explode but they will also shoot towards other enemies but this time will do cryo damage.

7) Atlas. A manufacturer that was absent during the events of Borderlands 2 now returns lead by none other than Rhys, one of the 2 protagonists in Tales from the Borderlands. With guns made by Atlas you will be able to shoot out a tracker onto your enemies and then any round you shoot will follow said tracker and hit the enemy that is marked. The Q-System is one the best early game assault rifles.

8) Dahl. Dahl is a powerful militaristic corporation. And these roots have led to their firearms being tactical in nature. They offer a variety of different firing modes that the user can toggle between based on the various factors that influence gunfights. Because of their jack-of-all-trades nature means they inherently aren't specialized and thus, they aren't the best guns you can equip for specialized tasks.

9) Children of the Vault or COV. The guns made by COV are quite special. They do not have a magazine because you never have to reload. COV guns instead of having the usual magazine have a heating bar. If the bar gets filled then the weapon will jam and will need repairs. The repairs in a way are somewhat like reloads but if you manage the heat throughout your battles you will never need to reload the gun ever again. The animations that play are quite funny like the one where you use a water gun to cool down an overheated element on your gun.

I Borderlands 2 you could use Eridium in order to upgrade your ammo capacity or to give it to certain vendor like NPCs that would give you items in exchange. Now in Borderlands 3 the ammo upgrades are once again purchasable with normal cash so Eridium will gain a different use but will remain as currency.
On Sanctuary 3 Crazy Earl will have a shop that sells emotes and other cosmetic items like skins or heads. These can be bought with Eridium. Other than that you will have the ability to buy Annointed gear that will give you certain specialized bonuses depending on the character you are playing as.

Why do I want the version that includes the game pass

As I said before, I am a huge fan of this series and once Borderlands 3 was announced I was the most hyped I ever was about a game in my whole life. Not even Hollow Knight Silksong getting announced got me this hyped. The months leading up to the release I have played through Borderlands 1 with a friend and twice through Borderlands 2 (once modded) just because I couldn't stop thinking about the game. Even now I end up booting one of the older games because of the amazing gameplay.
The whole looter shooter genre that started with Borderlands 1 was an interesting concept that I didn't really click with until Borderlands 2. Once that came out and passed others tried to capitalize on the success of the genre but not the same way that Borderlands did. While the 2 Destiny games and the 2 Division games are fun in their own way I believe that the games as a ser1vice/MMOlite addition was unnecessary and kinda hindered the amount of fun you could have. Though I have to agree that what I have played of Destiny 2 and Division 2 was quite fun even though it was just at the start of the games.
Now that I have had fun with the base game of Borderlands 3 I really want to continue this fun within the DLCs. Moxxi's Heist is quite a throwback to the days of BL2 where loaders were everywhere and same with Jack. DLC2's atmosphere looks gorgeous. The trailer made the planet look so good and the new enemy designs are really good. I am also exited to use some of the new guns like the Ion Cannon that can almost 1 shot everything even on the highest difficulty.
There are also the last 2 DLCs that might be really good. I would like to ride a dinosaur while shooting my Maggie and yelling "YEHAW" in a western themed DLC or ride the shiniest meat bicycle in the mind of Kreig.

How long will I play it

I already have around 5 days put into the base game. I am unsure how this translates into hours... No not because I can't do math. It is because the game tells you the time in days rather than hours. Anyways. I have put a lot of time and do plan to put even more as I only have 1 character that I have gotten to maximum level and I don't even have the best gear for him yet. The season pass and the DLCs it will bring will allow me to break some of the monotony of the grind or of playing the story again and again while leveling up characters.

Why would YOU want to buy the game

So. You want to know why you would want/should buy this game for yourself? Well the first question is are you already a fan of the Borderlands series? If so then Borderlands 3 is a must play not only because of the new story that expands the already existing lore but also because of all the new planets you explore and the new quality of life improvements that the developers added. The game feels like it took what Borderlands 2 did mixed it with some Borderlands 1 and improved onto that... and it is NOT a bad thing like some people say.

But what if you have never played a Borderlands game? Then what are you doing here reading a request all about Borderlands? Heh I am joking. If you have no experience with the games but have played some of the looter shooters that came out prior to Borderlands 3 you should be able to enjoy the game. The co-op experience is timeless no matter which of the games you play. The only thing that will not be in the game is the MMO-lite/games as a service parts that most of the newer looter shooters contain.

If you haven't played any looter shooters in your entire life the game still has a lot of things to offer. From the varied environments scattered on the planets that you will explore to the amazing gun play that the game has you can find something to enjoy. You will not need to look at the stats of a gun to really know that it is better as now guns have gear scores that show how good they are in general so gear farming is a bit streamlined for any player to jump in and feel like they are getting better. There are also a gigantic amount of guns to choose from. Each Legendary and Unique weapons will have their own effect that no other gun will have and they vary from brain shaped turrets to burger canons.

There is also the fact that Gearbox does listen to us the players. One example of this is with a little event involving the endgame raid (Takedown). For a limited time the Takedown was scaled to the number of players in the party (before it was always scaled to 4). People really loved it and seeing this the developers decided to keep the feature in while adding a new switch for people who wanted to experience the true difficulty of the Takedown while going solo. There are other examples like the ability to toggle the guardian ranks or the introduction of cutscene skip. There are also free updates and events every so often so the game doesn't become too stale.

Why can't I buy the game

I honestly do not have any kind of sob story that I could shove in this part and I also do not like it when people would just fake one. I just am not able to spend this amount of money for a bunch of reasons. I had started my second year of university a while ago and so a bunch of expenses went towards uni stuff, clothes and just the tax itself. Whatever money is left I need to save up in case there is any kind of emergency or needed for uni.
Then there is also the fact that the conversion rate between dollar and ron (the currency used in Romania) is quite high. For us 1 dollar is around 4.3 ron which would mean that the price of the game goes up to almost or even above 200 ron which is quite a lot. There is also this entire situation with Covid-19 which is generally annoying for all of us. Being stuck inside for so long can get quite boring. I honestly would have gotten the game myself if I could but because of the circumstances I am asking you kind members of the Gift of Games community to help me enjoy all the things added by the DLCs because I am a huge fan of this series.

Final words

And here we are. The end of the request. I really hope you have enjoyed reading my request and what else could I say other than see ya later and I wish you all who read and got to this part good luck with your own current or future requests or giveaway entries.
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casino dlc vehicles release order video

GTA casino cars: all the new vehicles in the GTA Online DLC listed. If you're looking for some new rides to spend your newly-earned coins on, here's what you can buy right now Although the Casino DLC doesn’t include any new weapons, it will have 5 Casino Work Missions, and a grand total of 22 new vehicles to drive. GTA Online Diamond Casino Cost and Penthouse Prices Unreleased Vehicles. Vehicle names, pictures, price, class and seller websites, plus site screenshots that give a vague idea of a possible release order. Unreleased Game Modes/Creator Additions. New Time Trials, new RC Bandito Time Trials, Arena King Of The Hill, Alien Invasion Survival and SURVIVAL CREATOR! Collectibles On the future "Casino" DLC release. FiveM Announcements. Funnypig July 27, 2019, 5:18pm #23. I could personally add the peds and vehicles to my own server (if I had one), I’m no expert but I think they require the current exe in order to natively access the props and stuff. GTA Online: The Diamond Casino Heist - Continuing the story of the Diamond Casino, players team up with Lester to rob its vault. A new Arcade business was made available alongside a planning Hideout, as well as 12 vehicles and new side activities. iFruit Radio was added to the game in this DLC. The Diamond Casino & Resort is a content update for Grand Theft Auto Online, released on July 23rd, 2019. 1 Description 2 Content 2.1 The Diamond Program 2.2 Properties 2.3 Activities 2.4 Missions & Events 2.5 Character Customization 2.6 Collectibles 2.7 Vehicles 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 Videos 6 Trivia 7 Navigation The update introduces GTA 5 Online Casino update - The casino DLC is expected to be the biggest GTA 5 update ever (Image: ROCKSTAR GAMES) Related articles GTA 6 release date news: MAJOR hint dropped about new Grand All Casino Heist UNRELEASED DLC vehicles & RELEASE order (Hidden Drip fed cars) GTA 5 Online 2019. by admin 11 months ago 34 Views. 19:31. GTA Online Casino Heist — Wir kaufen ALLE Autos! — GTA 5 Diamond Heist Update. GTA 5 Online Casino Heist DLC ALL 14 NEW Hidden Vehicles! DLC Vehicles in GTA Online; Exclusive Enhanced Version Content in GTA V; Exclusive Enhanced Version Vehicles in GTA Online; Vehicles in GTA Online: The Diamond Casino Heist. Category page. Edit. History Talk (0) Vehicles added as part of the The Diamond Casino Heist update for Grand Theft Auto Online. [Release] Diamond Casino Heist Vehicles. FiveM Resource Development & Modding. Releases. Jammmo2k5. December 17, 2019, I added the mpvinewood and mpheist3 to the resources folder and load order your service but i dont know how to add these vehicles to my fivem server can you pls help me and teach me how to add dlc cars to my fivem server.

casino dlc vehicles release order top

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casino dlc vehicles release order

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